Kaydet (Commit) 1bf5639c authored tarafından Zolnai Tamás's avatar Zolnai Tamás

Fix mac build: explicitly check all platforms inside swapBuffers

Plus some cosmetics

Change-Id: I42d989217a0b40a8a6a03c0ebc6c4aa14b34d387
üst e112ac81
......@@ -586,7 +586,7 @@ bool OpenGLContext::initWindow()
return true;
}
#elif defined( MACOSX ) || defined( IOS) || defined( ANDROID )
#elif defined( MACOSX ) || defined( IOS ) || defined( ANDROID )
bool OpenGLContext::initWindow()
{
......@@ -648,7 +648,7 @@ bool OpenGLContext::initWindow()
#endif
#if defined( WNT ) || defined( MACOSX ) || defined( IOS) || defined( ANDROID )
#if defined( WNT ) || defined( MACOSX ) || defined( IOS ) || defined( ANDROID )
SystemWindowData OpenGLContext::generateWinData(Window* /*pParent*/)
{
......@@ -752,8 +752,10 @@ SystemWindowData OpenGLContext::generateWinData(Window* pParent)
void OpenGLContext::swapBuffers()
{
#if defined( _WIN32 )
#if defined( WNT )
SwapBuffers(m_aGLWin.hDC);
#elif defined( MACOSX ) || defined( IOS ) || defined( ANDROID )
// nothing
#elif defined( UNX )
glXSwapBuffers(m_aGLWin.dpy, m_aGLWin.win);
#endif
......
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