Move the iOS CGBitmapContextCreate() call do doc_paintTile()
Thus it now actually takes a buffer pointer also on iOS, like on Linux and Android. Less confusing, more uniform. Add a separate iOS-specific paintTileToCGContext() method to LibreOfficeKitDocumentClass that takes a CGContextRef. Adapt callers correspondingly. (The LibreOfficeLight code in particular needs the paintTileToCGContext().) Change-Id: I81084806d37b9aac9f2b2bc03d0c262e991eec81
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