Kaydet (Commit) 1ea4f163 authored tarafından Zolnai Tamás's avatar Zolnai Tamás

collada2gltf: add a better name to this patch

Change-Id: Ie8fb4ff71a683e986b9fec861608590cadee8612
üst 38cbb4c7
...@@ -18,7 +18,7 @@ $(eval $(call gb_UnpackedTarball_add_patches,collada2gltf,\ ...@@ -18,7 +18,7 @@ $(eval $(call gb_UnpackedTarball_add_patches,collada2gltf,\
external/collada2gltf/patches/collada2gltf.new-delete-mismatch.patch.1 \ external/collada2gltf/patches/collada2gltf.new-delete-mismatch.patch.1 \
external/collada2gltf/patches/collada2gltf.fix-memory-leak.patch.1 \ external/collada2gltf/patches/collada2gltf.fix-memory-leak.patch.1 \
external/collada2gltf/patches/collada2gltf.fix-memory-leak2.patch.1 \ external/collada2gltf/patches/collada2gltf.fix-memory-leak2.patch.1 \
external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 \ external/collada2gltf/patches/shader_compatibility.patch.1 \
)) ))
# vim: set noet sw=4 ts=4: # vim: set noet sw=4 ts=4:
...@@ -6,7 +6,7 @@ diff -ur collada2gltf.org/shaders/commonProfileShaders.cpp collada2gltf/shaders/ ...@@ -6,7 +6,7 @@ diff -ur collada2gltf.org/shaders/commonProfileShaders.cpp collada2gltf/shaders/
GLSLShader(shared_ptr <GLTFProfile> profile) { GLSLShader(shared_ptr <GLTFProfile> profile) {
- this->_declarations = "precision highp float;\n";; - this->_declarations = "precision highp float;\n";;
+ this->_declarations = "#ifdef GL_ES_VERSION_2_0\n#version 100 es\n#else\n#version 130\n#endif\nprecision highp float;\n"; + this->_declarations = "#ifdef GL_ES_VERSION_2_0\n#version 100\n#else\n#version 130\n#endif\nprecision highp float;\n";
this->_body = "void main(void) {\n"; this->_body = "void main(void) {\n";
this->_profile = profile; this->_profile = profile;
} }
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