Kaydet (Commit) 2003076c authored tarafından Tomaž Vajngerl's avatar Tomaž Vajngerl

opengl: batch draw polypolygons

Change-Id: Ie9c41f95815a57c3a9e68ce7b7b0c1e09291988b
üst 344dc693
......@@ -91,6 +91,9 @@ public:
const SalColor& rLineColor, const SalColor& rFillColor);
void addDrawLine(long nX1, long nY1, long nX2, long nY2, const SalColor& rLineColor, bool bUseAA);
void addDrawPolyPolygon(const basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency,
const SalColor& rLineColor, const SalColor& rFillColor, bool bUseAA);
};
#endif // INCLUDED_VCL_INC_OPENGL_RENDERLIST_H
......
......@@ -39,6 +39,20 @@ inline void addRectangle<GL_TRIANGLE_FAN>(std::vector<GLfloat>& rVertices, GLflo
});
}
template<GLenum TYPE>
inline void addTrapezoid(std::vector<GLfloat>& rVertices, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4);
template<>
inline void addTrapezoid<GL_TRIANGLES>(std::vector<GLfloat>& rVertices, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4)
{
rVertices.insert(rVertices.end(), {
x1, y1, x2, y2, x3, y3,
x3, y3, x2, y2, x4, y4
});
}
inline glm::vec4 createGLColor(const SalColor& rColor, GLfloat rTransparency)
{
return glm::vec4(SALCOLOR_RED(rColor) / 255.0f,
......
......@@ -11,6 +11,11 @@
#include "opengl/RenderList.hxx"
#include "opengl/VertexUtils.hxx"
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygontriangulator.hxx>
#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
#include <basegfx/polygon/b2dtrapezoid.hxx>
namespace
{
......@@ -119,4 +124,93 @@ void RenderList::addDrawLine(long nX1, long nY1, long nX2, long nY2, const SalCo
lclAddLineSegmentVertices(rRenderParameter, nX1, nY1, nX2, nY2, rLineColor, 0.0f);
}
void RenderList::addDrawPolyPolygon(const basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency,
const SalColor& rLineColor, const SalColor& rFillColor, bool bUseAA)
{
if (rPolyPolygon.count() <= 0)
return;
if (rLineColor == SALCOLOR_NONE && rFillColor == SALCOLOR_NONE)
return;
if (fTransparency == 1.0)
return;
checkOverlapping(rPolyPolygon.getB2DRange());
RenderParameters& rLineParameter = maRenderEntries.back().maLineParameters;
RenderParameters& rLineAAParameter = maRenderEntries.back().maLineAAParameters;
if (rFillColor != SALCOLOR_NONE)
{
RenderParameters& rTriangleParameter = maRenderEntries.back().maTriangleParameters;
const basegfx::B2DPolyPolygon& aSimplePolyPolygon = ::basegfx::tools::solveCrossovers(rPolyPolygon);
basegfx::B2DTrapezoidVector aTrapezoidVector;
basegfx::tools::trapezoidSubdivide(aTrapezoidVector, aSimplePolyPolygon);
if (!aTrapezoidVector.empty())
{
for (basegfx::B2DTrapezoid & rTrapezoid : aTrapezoidVector)
{
GLfloat topX1 = rTrapezoid.getTopXLeft();
GLfloat topX2 = rTrapezoid.getTopXRight();
GLfloat topY = rTrapezoid.getTopY();
GLfloat bottomX1 = rTrapezoid.getBottomXLeft();
GLfloat bottomX2 = rTrapezoid.getBottomXRight();
GLfloat bottomY = rTrapezoid.getBottomY();
vcl::vertex::addTrapezoid<GL_TRIANGLES>(rTriangleParameter.maVertices,
topX1, topY,
topX2, topY,
bottomX1, bottomY,
bottomX2, bottomY);
vcl::vertex::addQuadColors<GL_TRIANGLES>(rTriangleParameter.maColors, rFillColor, fTransparency);
vcl::vertex::addQuadEmptyExtrusionVectors<GL_TRIANGLES>(rTriangleParameter.maExtrusionVectors);
if (bUseAA)
{
lclAddLineSegmentVertices(rLineAAParameter, topX1, topY, topX2, topY,
rFillColor, fTransparency);
lclAddLineSegmentVertices(rLineAAParameter, topX2, topY, bottomX2, bottomY,
rFillColor, fTransparency);
lclAddLineSegmentVertices(rLineAAParameter, bottomX2, bottomY, bottomX1, bottomY,
rFillColor, fTransparency);
lclAddLineSegmentVertices(rLineAAParameter, bottomX1, bottomY, topX1, topY,
rFillColor, fTransparency);
}
}
}
}
if (rLineColor != SALCOLOR_NONE && rLineColor != rFillColor)
{
RenderParameters& rParameter = bUseAA ? rLineAAParameter : rLineParameter;
for (const basegfx::B2DPolygon& rPolygon : rPolyPolygon)
{
basegfx::B2DPolygon aPolygon(rPolygon);
if (rPolygon.areControlPointsUsed())
aPolygon = rPolygon.getDefaultAdaptiveSubdivision();
sal_uInt32 nPoints = aPolygon.count();
GLfloat x1, y1, x2, y2;
sal_uInt32 index1, index2;
for (sal_uInt32 i = 0; i <= nPoints; ++i)
{
index1 = (i) % nPoints;
index2 = (i + 1) % nPoints;
x1 = aPolygon.getB2DPoint(index1).getX();
y1 = aPolygon.getB2DPoint(index1).getY();
x2 = aPolygon.getB2DPoint(index2).getX();
y2 = aPolygon.getB2DPoint(index2).getY();
lclAddLineSegmentVertices(rParameter, x1, y1, x2, y2, rLineColor, fTransparency);
}
}
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
......@@ -1776,27 +1776,10 @@ void OpenGLSalGraphicsImpl::drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32*
drawPolyPolygon(aPolyPoly, 0.0);
}
bool OpenGLSalGraphicsImpl::drawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency )
bool OpenGLSalGraphicsImpl::drawPolyPolygon(const basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency)
{
VCL_GL_INFO( "::drawPolyPolygon trans " << fTransparency );
if( rPolyPolygon.count() <= 0 )
return true;
PreDraw( XOROption::IMPLEMENT_XOR );
if( UseSolid( mnFillColor, fTransparency ) )
DrawPolyPolygon( rPolyPolygon );
if( mnLineColor != mnFillColor && UseSolid( mnLineColor, fTransparency ))
{
basegfx::B2DTrapezoidVector aB2DTrapVector;
basegfx::tools::createLineTrapezoidFromB2DPolyPolygon( aB2DTrapVector, rPolyPolygon );
for(basegfx::B2DTrapezoid & i : aB2DTrapVector)
DrawTrapezoid( i );
}
PostDraw();
VCL_GL_INFO("::drawPolyPolygon " << rPolyPolygon.getB2DRange());
mpRenderList->addDrawPolyPolygon(rPolyPolygon, fTransparency, mnLineColor, mnFillColor, mrParent.getAntiAliasB2DDraw());
return true;
}
......
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