Skip to content
Projeler
Gruplar
Parçacıklar
Yardım
Yükleniyor...
Oturum aç / Kaydol
Gezinmeyi değiştir
C
core
Proje
Proje
Ayrıntılar
Etkinlik
Cycle Analytics
Depo (repository)
Depo (repository)
Dosyalar
Kayıtlar (commit)
Dallar (branch)
Etiketler
Katkıda bulunanlar
Grafik
Karşılaştır
Grafikler
Konular (issue)
0
Konular (issue)
0
Liste
Pano
Etiketler
Kilometre Taşları
Birleştirme (merge) Talepleri
0
Birleştirme (merge) Talepleri
0
CI / CD
CI / CD
İş akışları (pipeline)
İşler
Zamanlamalar
Grafikler
Paketler
Paketler
Wiki
Wiki
Parçacıklar
Parçacıklar
Üyeler
Üyeler
Collapse sidebar
Close sidebar
Etkinlik
Grafik
Grafikler
Yeni bir konu (issue) oluştur
İşler
Kayıtlar (commit)
Konu (issue) Panoları
Kenar çubuğunu aç
LibreOffice
core
Commits
2098f14a
Kaydet (Commit)
2098f14a
authored
Mar 02, 2015
tarafından
Tomaž Vajngerl
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
cleanup tableBorderHdl::CreateB2dIAObject
Change-Id: I1cdcf23fd64c3a445a3c8dddea8684013113a04e
üst
ec4fce4b
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
26 additions
and
32 deletions
+26
-32
tablehandles.cxx
svx/source/table/tablehandles.cxx
+26
-32
No files found.
svx/source/table/tablehandles.cxx
Dosyayı görüntüle @
2098f14a
...
@@ -265,45 +265,40 @@ void TableBorderHdl::CreateB2dIAObject()
...
@@ -265,45 +265,40 @@ void TableBorderHdl::CreateB2dIAObject()
{
{
GetRidOfIAObject
();
GetRidOfIAObject
();
if
(
pHdlList
&&
pHdlList
->
GetView
()
&&
!
pHdlList
->
GetView
()
->
areMarkHandlesHidden
())
if
(
pHdlList
&&
pHdlList
->
GetView
()
&&
!
pHdlList
->
GetView
()
->
areMarkHandlesHidden
())
{
{
SdrMarkView
*
pView
=
pHdlList
->
GetView
();
SdrMarkView
*
pView
=
pHdlList
->
GetView
();
SdrPageView
*
pPageView
=
pView
->
GetSdrPageView
();
SdrPageView
*
pPageView
=
pView
->
GetSdrPageView
();
if
(
pPageView
)
if
(
!
pPageView
)
return
;
for
(
sal_uInt32
nWindow
=
0
;
nWindow
<
pPageView
->
PageWindowCount
();
nWindow
++
)
{
{
for
(
sal_uInt32
nWindow
=
0
;
nWindow
<
pPageView
->
PageWindowCount
();
nWindow
++
)
const
SdrPageWindow
&
rPageWindow
=
*
pPageView
->
GetPageWindow
(
nWindow
);
if
(
rPageWindow
.
GetPaintWindow
().
OutputToWindow
())
{
{
const
SdrPageWindow
&
rPageWindow
=
*
pPageView
->
GetPageWindow
(
nWindow
);
rtl
::
Reference
<
sdr
::
overlay
::
OverlayManager
>
xManager
=
rPageWindow
.
GetOverlayManager
(
);
if
(
rPageWindow
.
GetPaintWindow
().
OutputToWindow
())
if
(
xManager
.
is
())
{
{
rtl
::
Reference
<
::
sdr
::
overlay
::
OverlayManager
>
xManager
=
rPageWindow
.
GetOverlayManager
();
const
basegfx
::
B2DRange
aRange
(
vcl
::
unotools
::
b2DRectangleFromRectangle
(
maRectangle
));
if
(
xManager
.
is
())
const
SvtOptionsDrawinglayer
aSvtOptionsDrawinglayer
;
{
const
Color
aHilightColor
(
aSvtOptionsDrawinglayer
.
getHilightColor
());
const
basegfx
::
B2DRange
aRange
(
vcl
::
unotools
::
b2DRectangleFromRectangle
(
maRectangle
));
const
double
fTransparence
(
aSvtOptionsDrawinglayer
.
GetTransparentSelectionPercent
()
*
0.01
);
const
SvtOptionsDrawinglayer
aSvtOptionsDrawinglayer
;
// make animation dependent from text edit active, because for tables
const
Color
aHilightColor
(
aSvtOptionsDrawinglayer
.
getHilightColor
());
// this handle is also used when text edit *is* active for it. This
const
double
fTransparence
(
aSvtOptionsDrawinglayer
.
GetTransparentSelectionPercent
()
*
0.01
);
// interferes too much concerning repaint stuff (at least as long as
// text edit is not yet on the overlay)
sdr
::
overlay
::
OverlayObject
*
pOverlayObject
=
new
sdr
::
overlay
::
OverlayRectangle
(
const
bool
bAnimate
=
getAnimate
();
aRange
.
getMinimum
(),
aRange
.
getMaximum
(),
sdr
::
overlay
::
OverlayObject
*
pOverlayObject
=
aHilightColor
,
new
sdr
::
overlay
::
OverlayRectangle
(
aRange
.
getMinimum
(),
aRange
.
getMaximum
(),
fTransparence
,
aHilightColor
,
fTransparence
,
6.0
,
6.0
,
0.0
,
0.0
,
500
,
bAnimate
);
0.0
,
xManager
->
add
(
*
pOverlayObject
);
0.0
,
maOverlayGroup
.
append
(
*
pOverlayObject
);
500
,
// make animation dependent from text edit active, because for tables
// this handle is also used when text edit *is* active for it. This
// interferes too much concerning repaint stuff (at least as long as
// text edit is not yet on the overlay)
getAnimate
());
xManager
->
add
(
*
pOverlayObject
);
maOverlayGroup
.
append
(
*
pOverlayObject
);
}
}
}
}
}
}
}
...
@@ -311,7 +306,6 @@ void TableBorderHdl::CreateB2dIAObject()
...
@@ -311,7 +306,6 @@ void TableBorderHdl::CreateB2dIAObject()
}
}
}
// end of namespace table
}
// end of namespace table
}
// end of namespace sdr
}
// end of namespace sdr
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment