Kaydet (Commit) 22e1895a authored tarafından Markus Mohrhard's avatar Markus Mohrhard Kaydeden (comit) Markus Mohrhard

remove more unused methods

Change-Id: If50cb8b21aa7b7196027a411f207eff9aee3676a
üst 64b5ba4b
...@@ -263,10 +263,6 @@ private: ...@@ -263,10 +263,6 @@ private:
ShaderResources maResources; ShaderResources maResources;
PickingShaderResources maPickingResources; PickingShaderResources maPickingResources;
// Projection matrix : default 45 degree Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units
glm::mat4 m_Projection;
// Camera matrix
glm::mat4 m_View;
// Model matrix : an identity matrix (model will be at the origin // Model matrix : an identity matrix (model will be at the origin
glm::mat4 m_Model; glm::mat4 m_Model;
...@@ -282,8 +278,6 @@ private: ...@@ -282,8 +278,6 @@ private:
std::vector <Polygon3DInfo> m_Polygon3DInfoList; std::vector <Polygon3DInfo> m_Polygon3DInfoList;
glm::mat4 m_D3DTrasform;
glm::mat4 m_3DProjection; glm::mat4 m_3DProjection;
glm::mat4 m_3DView; glm::mat4 m_3DView;
......
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