Skip to content
Projeler
Gruplar
Parçacıklar
Yardım
Yükleniyor...
Oturum aç / Kaydol
Gezinmeyi değiştir
C
core
Proje
Proje
Ayrıntılar
Etkinlik
Cycle Analytics
Depo (repository)
Depo (repository)
Dosyalar
Kayıtlar (commit)
Dallar (branch)
Etiketler
Katkıda bulunanlar
Grafik
Karşılaştır
Grafikler
Konular (issue)
0
Konular (issue)
0
Liste
Pano
Etiketler
Kilometre Taşları
Birleştirme (merge) Talepleri
0
Birleştirme (merge) Talepleri
0
CI / CD
CI / CD
İş akışları (pipeline)
İşler
Zamanlamalar
Grafikler
Paketler
Paketler
Wiki
Wiki
Parçacıklar
Parçacıklar
Üyeler
Üyeler
Collapse sidebar
Close sidebar
Etkinlik
Grafik
Grafikler
Yeni bir konu (issue) oluştur
İşler
Kayıtlar (commit)
Konu (issue) Panoları
Kenar çubuğunu aç
LibreOffice
core
Commits
23aca19d
Kaydet (Commit)
23aca19d
authored
Kas 05, 2014
tarafından
Louis-Francis Ratté-Boulianne
Kaydeden (comit)
Markus Mohrhard
Kas 10, 2014
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
vcl: Add class to control a OpenGL texture
Change-Id: I76f3a27dfb4343db27804dacc98bd3dd57279d82
üst
b8552cd2
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
135 additions
and
0 deletions
+135
-0
Library_vcl.mk
vcl/Library_vcl.mk
+1
-0
texture.cxx
vcl/opengl/texture.cxx
+86
-0
texture.hxx
vcl/opengl/texture.hxx
+48
-0
No files found.
vcl/Library_vcl.mk
Dosyayı görüntüle @
23aca19d
...
...
@@ -124,6 +124,7 @@ $(eval $(call gb_Library_use_externals,vcl,\
$(eval $(call gb_Library_add_exception_objects,vcl,\
vcl/opengl/gdiimpl \
vcl/opengl/salbmp \
vcl/opengl/texture \
vcl/source/opengl/OpenGLContext \
vcl/source/opengl/OpenGLHelper \
vcl/source/window/openglwin \
...
...
vcl/opengl/texture.cxx
0 → 100644
Dosyayı görüntüle @
23aca19d
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include "texture.hxx"
OpenGLTexture
::
OpenGLTexture
()
:
mnTexture
(
0
)
,
mnWidth
(
-
1
)
,
mnHeight
(
-
1
)
{
}
OpenGLTexture
::
OpenGLTexture
(
int
nWidth
,
int
nHeight
)
:
mnTexture
(
0
)
,
mnWidth
(
nWidth
)
,
mnHeight
(
nHeight
)
{
glGenTextures
(
1
,
&
mnTexture
);
glBindTexture
(
GL_TEXTURE_2D
,
mnTexture
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGBA
,
nWidth
,
nHeight
,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
NULL
);
glBindTexture
(
GL_TEXTURE_2D
,
0
);
}
OpenGLTexture
::~
OpenGLTexture
()
{
if
(
mnTexture
!=
0
)
glDeleteTextures
(
1
,
&
mnTexture
);
}
GLuint
OpenGLTexture
::
Id
()
const
{
return
mnTexture
;
}
void
OpenGLTexture
::
Bind
()
{
glBindTexture
(
GL_TEXTURE_2D
,
mnTexture
);
}
void
OpenGLTexture
::
Unbind
()
{
glBindTexture
(
GL_TEXTURE_2D
,
0
);
}
bool
OpenGLTexture
::
Draw
()
{
const
GLfloat
aPosition
[
8
]
=
{
-
1
,
-
1
,
-
1
,
1
,
1
,
1
,
1
,
-
1
};
const
GLfloat
aTexCoord
[
8
]
=
{
0
,
0
,
0
,
1
,
1
,
1
,
1
,
0
};
if
(
mnTexture
==
0
)
return
false
;
glBindTexture
(
GL_TEXTURE_2D
,
mnTexture
);
glEnableVertexAttribArray
(
0
);
glVertexAttribPointer
(
0
,
2
,
GL_FLOAT
,
GL_FALSE
,
0
,
aPosition
);
glEnableVertexAttribArray
(
1
);
glVertexAttribPointer
(
1
,
2
,
GL_FLOAT
,
GL_FALSE
,
0
,
aTexCoord
);
glDrawArrays
(
GL_TRIANGLE_FAN
,
0
,
4
);
glDisableVertexAttribArray
(
0
);
glDisableVertexAttribArray
(
1
);
glBindTexture
(
GL_TEXTURE_2D
,
0
);
return
true
;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
vcl/opengl/texture.hxx
0 → 100644
Dosyayı görüntüle @
23aca19d
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_OPENGL_TEXTURE_H
#define INCLUDED_VCL_OPENGL_TEXTURE_H
#include <boost/shared_ptr.hpp>
#include <GL/glew.h>
class
OpenGLTexture
{
private
:
GLuint
mnTexture
;
int
mnWidth
;
int
mnHeight
;
public
:
OpenGLTexture
();
OpenGLTexture
(
int
nWidth
,
int
nHeight
);
virtual
~
OpenGLTexture
();
GLuint
Id
()
const
;
void
Bind
();
void
Unbind
();
bool
Draw
();
};
typedef
boost
::
shared_ptr
<
OpenGLTexture
>
OpenGLTextureSharedPtr
;
#endif // INCLUDED_VCL_OPENGL_TEXTURE_H
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment