Kaydet (Commit) 25e97585 authored tarafından Sam Tuke's avatar Sam Tuke Kaydeden (comit) Björn Michaelsen

Translated some German comments to English

Change-Id: I448b15418ff3c029fb8fb3d1e94a9babed29c85d
Reviewed-on: https://gerrit.libreoffice.org/15844Reviewed-by: 's avatarBjörn Michaelsen <bjoern.michaelsen@canonical.com>
Tested-by: 's avatarJenkins <ci@libreoffice.org>
üst b45c1cd7
...@@ -57,15 +57,15 @@ public: ...@@ -57,15 +57,15 @@ public:
SdrLayerID GetID() const { return nID; } SdrLayerID GetID() const { return nID; }
void SetModel(SdrModel* pNewModel) { pModel=pNewModel; } void SetModel(SdrModel* pNewModel) { pModel=pNewModel; }
SdrModel* GetModel() const { return pModel; } SdrModel* GetModel() const { return pModel; }
// Einem SdrLayer kann man sagen dass er ein (der) Standardlayer sein soll. // A SdrLayer should be considered the standard Layer. It shall then set the
// Es wird dann laenderspeziefisch der passende Name gesetzt. SetName() // appropriate country-specific name. SetName() sets the "StandardLayer" flag
// setzt das Flag "StandardLayer" ggf. zurueck auf "Userdefined". // and if necessary returns "Userdefined".
void SetStandardLayer(bool bStd = true); void SetStandardLayer(bool bStd = true);
bool IsStandardLayer() const { return nType==1; } bool IsStandardLayer() const { return nType==1; }
}; };
// Beim Aendern von Layerdaten muss man derzeit // When Changing the layer data you currently have to set the Modify-Flag
// noch selbst das Modify-Flag am Model setzen. // manually
#define SDRLAYER_MAXCOUNT 255 #define SDRLAYER_MAXCOUNT 255
class SVX_DLLPUBLIC SdrLayerAdmin { class SVX_DLLPUBLIC SdrLayerAdmin {
friend class SdrView; friend class SdrView;
...@@ -75,7 +75,7 @@ friend class SdrPage; ...@@ -75,7 +75,7 @@ friend class SdrPage;
protected: protected:
std::vector<SdrLayer*> aLayer; std::vector<SdrLayer*> aLayer;
SdrLayerAdmin* pParent; // Der Admin der Seite kennt den Admin des Docs SdrLayerAdmin* pParent; // Der Admin der Seite kennt den Admin des Docs
SdrModel* pModel; // zum Broadcasten SdrModel* pModel; // for broadcasting
OUString maControlLayerName; OUString maControlLayerName;
protected: protected:
// Eine noch nicht verwendete LayerID raussuchen. Sind bereits alle // Eine noch nicht verwendete LayerID raussuchen. Sind bereits alle
...@@ -111,9 +111,9 @@ public: ...@@ -111,9 +111,9 @@ public:
Broadcast(); Broadcast();
} }
SdrLayer* RemoveLayer(sal_uInt16 nPos); SdrLayer* RemoveLayer(sal_uInt16 nPos);
// Alle Layer loeschen // Delete the entire layer
void ClearLayer(); void ClearLayer();
// Neuer Layer wird angelegt und eingefuegt // New layer is created and inserted
SdrLayer* NewLayer(const OUString& rName, sal_uInt16 nPos=0xFFFF); SdrLayer* NewLayer(const OUString& rName, sal_uInt16 nPos=0xFFFF);
void DeleteLayer(SdrLayer* pLayer) void DeleteLayer(SdrLayer* pLayer)
{ {
...@@ -124,10 +124,10 @@ public: ...@@ -124,10 +124,10 @@ public:
delete pLayer; delete pLayer;
Broadcast(); Broadcast();
} }
// Neuer Layer, Name wird aus der Resource geholt // New layer, name is retrieved from the resource
SdrLayer* NewStandardLayer(sal_uInt16 nPos=0xFFFF); SdrLayer* NewStandardLayer(sal_uInt16 nPos=0xFFFF);
// Iterieren ueber alle Layer // Iterate over all layers
sal_uInt16 GetLayerCount() const { return sal_uInt16(aLayer.size()); } sal_uInt16 GetLayerCount() const { return sal_uInt16(aLayer.size()); }
SdrLayer* GetLayer(sal_uInt16 i) { return aLayer[i]; } SdrLayer* GetLayer(sal_uInt16 i) { return aLayer[i]; }
const SdrLayer* GetLayer(sal_uInt16 i) const { return aLayer[i]; } const SdrLayer* GetLayer(sal_uInt16 i) const { return aLayer[i]; }
......
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