tdf#92982 vcl rendercontext: no need to call SetupBuffer() twice
No need to call it in PaintHelper::StartBufferedPaint(), which would happen only for the root of the paint hierarchy. It's enough to do it in PaintHelper::DoPaint(), which happens for each widget. Change-Id: Iaf3306ef746bedbe64be36c4efeae73afd75db2a
Showing
Please
register
or
sign in
to comment