Kaydet (Commit) 2851683d authored tarafından Andrea Gelmini's avatar Andrea Gelmini Kaydeden (comit) Ashod Nakashian

Fix typos

Change-Id: I7c40d7eb90a5c2b5d9808683c83b664707c27cb1
Reviewed-on: https://gerrit.libreoffice.org/21128Reviewed-by: 's avatarAshod Nakashian <ashnakash@gmail.com>
Tested-by: 's avatarAshod Nakashian <ashnakash@gmail.com>
üst 7f36d2e2
......@@ -113,7 +113,7 @@ void main( void )
vec4 v = vec4(a_position, 1.0);
vec4 normal = vec4(a_normal, 1.0);
// Each tile moves during only half of the transition. The letmost
// Each tile moves during only half of the transition. The leftmost
// tiles start moving at the start and arrive at their end
// position around time=0.5, when the tiles there (the rightmost
// ones) start moving. (The exact time each tile is moving is
......
......@@ -43,7 +43,7 @@ public:
virtual ~Operation(){}
protected:
/** Should this operation be interpolated . If TRUE, the transform will smoothly move from making no difference from t = 0.0 to mnT0 to being completely transformed from t = mnT1 to 1. If FALSE, the transform will be inneffectual from t = 0 to mnT0, and completely transformed from t = mnT0 to 1.
/** Should this operation be interpolated . If TRUE, the transform will smoothly move from making no difference from t = 0.0 to mnT0 to being completely transformed from t = mnT1 to 1. If FALSE, the transform will be ineffectual from t = 0 to mnT0, and completely transformed from t = mnT0 to 1.
*/
bool mbInterpolate;
......
......@@ -538,7 +538,7 @@ void BaseNode::scheduleDeactivationEvent( EventSharedPtr const& pEvent )
// xxx todo:
// think about set node, anim base node!
// if anim base node has no activity, this is called to schedule deactivatiion,
// if anim base node has no activity, this is called to schedule deactivation,
// but what if it does not schedule anything?
// TODO(F2): Handle end time attribute, too
......
......@@ -221,7 +221,7 @@ private:
// Flag decides if TextScroll alternates. Default is sal_False.
bool mbAlternate;
// Flag to remember if this is a simple scrollin text
// Flag to remember if this is a simple scrolling text
bool mbScrollIn;
// start time for this animation
......
......@@ -169,7 +169,7 @@ namespace slideshow
// therefore destroy all the polygons stored
if(mbIsEraseAllModeActivated)
{
// The Erase Mode should be desactivated
// The Erase Mode should be deactivated
mbIsEraseModeActivated = false;
repaintWithoutPolygons();
maPolygons.clear();
......
......@@ -884,7 +884,7 @@ ActivitySharedPtr SlideShowImpl::createSlideTransition(
PolygonMap::iterator SlideShowImpl::findPolygons( uno::Reference<drawing::XDrawPage> const& xDrawPage)
{
// TODO(P2) : Optimze research in the map.
// TODO(P2): optimize research in the map.
PolygonMap::iterator aEnd = maPolygons.end();
for( PolygonMap::iterator aIter = maPolygons.begin();
aIter != aEnd;
......
......@@ -539,7 +539,7 @@ namespace slideshow
}
// return identity transform for un-attributed
// shapes. This renders the sprite as-is, in it's
// shapes. This renders the sprite as-is, in its
// document-supplied size.
return aTransform;
}
......
......@@ -64,7 +64,7 @@ namespace slideshow
// perform general transformations _before_ the reverse
// mode changes. This allows the Transition table to be
// filled more constitently (otherwise, when e.g. rotating
// filled more consistently (otherwise, when e.g. rotating
// a clip 90 degrees, the REVERSEMETHOD_FLIP_X becomes
// REVERSEMETHOD_FLIP_Y instead)
if (rTransitionInfo.mnRotationAngle != 0.0 ||
......
......@@ -41,7 +41,7 @@ namespace slideshow
The ParametricPolyPolygon can be obtained from the
ParametricPolyPolygonFactory, see there.
The TransitionInfo further parameterizes the polygon
The TransitionInfo further parametrizes the polygon
generated by the ParametricPolyPolygon, with common
modifications such as rotation, flipping, or change of
direction. This allows the ParametricPolyPolygonFactory to
......
......@@ -33,7 +33,7 @@ namespace slideshow
This interface is a specialization of the Animation
interface, and is used to animate attributes representable
by a set of constant values, such as UNO constantsm, or enums.
by a set of constant values, such as UNO constants, or enums.
*/
class EnumAnimation : public Animation
{
......
......@@ -62,7 +62,7 @@ namespace slideshow
bool addEventForNextRound( const EventSharedPtr& event );
/** Another way to control the order of asynchronous event
exeqution. Use this method to schedule events that are to
execution. Use this method to schedule events that are to
be executed after all regular events that have no delay,
even when they schedule new regular events without delay.
*/
......
......@@ -46,7 +46,7 @@ namespace slideshow
/** Common arguments for slideshow objects.
This struct combines a number of object references
ubiquituously needed throughout the slideshow.
ubiquitously needed throughout the slideshow.
*/
struct SlideShowContext
{
......
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