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LibreOffice
core
Commits
295f3c12
Kaydet (Commit)
295f3c12
authored
Eyl 28, 2014
tarafından
Tomaž Vajngerl
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
android: LayerRendered - rename member to mScreenShotLayer
Change-Id: I16fbda06c75bbf80e7d2c2b045418297589c6ff7
üst
d935e7be
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31 additions
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23 deletions
+31
-23
LayerRenderer.java
...ndroid3/src/java/org/mozilla/gecko/gfx/LayerRenderer.java
+31
-23
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android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/LayerRenderer.java
Dosyayı görüntüle @
295f3c12
...
...
@@ -48,7 +48,7 @@ public class LayerRenderer implements GLSurfaceView.Renderer {
private
final
LayerView
mView
;
private
final
SingleTileLayer
mBackgroundLayer
;
private
final
ScreenshotLayer
m
Checkerboard
Layer
;
private
final
ScreenshotLayer
m
Screenshot
Layer
;
private
final
NinePatchTileLayer
mShadowLayer
;
private
TextLayer
mFrameRateLayer
;
private
final
ScrollbarLayer
mHorizScrollLayer
;
...
...
@@ -82,9 +82,6 @@ public class LayerRenderer implements GLSurfaceView.Renderer {
private
int
mSampleHandle
;
private
int
mTMatrixHandle
;
private
int
mSurfaceWidth
;
private
int
mSurfaceHeight
;
// column-major matrix applied to each vertex to shift the viewport from
// one ranging from (-1, -1),(1,1) to (0,0),(1,1) and to scale all sizes by
// a factor of 2 to fill up the screen
...
...
@@ -129,33 +126,33 @@ public class LayerRenderer implements GLSurfaceView.Renderer {
"}\n"
;
public
void
setCheckerboardBitmap
(
Bitmap
bitmap
,
float
pageWidth
,
float
pageHeight
)
{
m
Checkerboard
Layer
.
setBitmap
(
bitmap
);
m
Checkerboard
Layer
.
beginTransaction
();
m
Screenshot
Layer
.
setBitmap
(
bitmap
);
m
Screenshot
Layer
.
beginTransaction
();
try
{
m
Checkerboard
Layer
.
setPosition
(
new
Rect
(
0
,
0
,
Math
.
round
(
pageWidth
),
m
Screenshot
Layer
.
setPosition
(
new
Rect
(
0
,
0
,
Math
.
round
(
pageWidth
),
Math
.
round
(
pageHeight
)));
m
Checkerboard
Layer
.
invalidate
();
m
Screenshot
Layer
.
invalidate
();
}
finally
{
m
Checkerboard
Layer
.
endTransaction
();
m
Screenshot
Layer
.
endTransaction
();
}
}
public
void
updateCheckerboardBitmap
(
Bitmap
bitmap
,
float
x
,
float
y
,
float
width
,
float
height
,
float
pageWidth
,
float
pageHeight
)
{
m
Checkerboard
Layer
.
updateBitmap
(
bitmap
,
x
,
y
,
width
,
height
);
m
Checkerboard
Layer
.
beginTransaction
();
m
Screenshot
Layer
.
updateBitmap
(
bitmap
,
x
,
y
,
width
,
height
);
m
Screenshot
Layer
.
beginTransaction
();
try
{
m
Checkerboard
Layer
.
setPosition
(
new
Rect
(
0
,
0
,
Math
.
round
(
pageWidth
),
m
Screenshot
Layer
.
setPosition
(
new
Rect
(
0
,
0
,
Math
.
round
(
pageWidth
),
Math
.
round
(
pageHeight
)));
m
Checkerboard
Layer
.
invalidate
();
m
Screenshot
Layer
.
invalidate
();
}
finally
{
m
Checkerboard
Layer
.
endTransaction
();
m
Screenshot
Layer
.
endTransaction
();
}
}
public
void
resetCheckerboard
()
{
m
Checkerboard
Layer
.
reset
();
m
Screenshot
Layer
.
reset
();
}
public
LayerRenderer
(
LayerView
view
)
{
...
...
@@ -166,7 +163,7 @@ public class LayerRenderer implements GLSurfaceView.Renderer {
CairoImage
backgroundImage
=
new
BufferedCairoImage
(
controller
.
getBackgroundPattern
());
mBackgroundLayer
=
new
SingleTileLayer
(
true
,
backgroundImage
);
m
Checkerboard
Layer
=
ScreenshotLayer
.
create
();
m
Screenshot
Layer
=
ScreenshotLayer
.
create
();
CairoImage
shadowImage
=
new
BufferedCairoImage
(
controller
.
getShadowPattern
());
mShadowLayer
=
new
NinePatchTileLayer
(
shadowImage
);
...
...
@@ -196,6 +193,20 @@ public class LayerRenderer implements GLSurfaceView.Renderer {
}
}
public
void
destroy
()
{
DirectBufferAllocator
.
free
(
mCoordByteBuffer
);
mCoordByteBuffer
=
null
;
mCoordBuffer
=
null
;
mScreenshotLayer
.
destroy
();
mBackgroundLayer
.
destroy
();
mShadowLayer
.
destroy
();
mHorizScrollLayer
.
destroy
();
mVertScrollLayer
.
destroy
();
if
(
mFrameRateLayer
!=
null
)
{
mFrameRateLayer
.
destroy
();
}
}
public
void
onSurfaceCreated
(
GL10
gl
,
EGLConfig
config
)
{
checkMonitoringEnabled
();
createDefaultProgram
();
...
...
@@ -322,9 +333,6 @@ public class LayerRenderer implements GLSurfaceView.Renderer {
}
public
void
onSurfaceChanged
(
GL10
gl
,
final
int
width
,
final
int
height
)
{
mSurfaceWidth
=
width
;
mSurfaceHeight
=
height
;
GLES20
.
glViewport
(
0
,
0
,
width
,
height
);
if
(
mFrameRateLayer
!=
null
)
{
...
...
@@ -510,7 +518,7 @@ public class LayerRenderer implements GLSurfaceView.Renderer {
if
(
rootLayer
!=
null
)
mUpdated
&=
rootLayer
.
update
(
mPageContext
);
// called on compositor thread
mUpdated
&=
mBackgroundLayer
.
update
(
mScreenContext
);
// called on compositor thread
mUpdated
&=
mShadowLayer
.
update
(
mPageContext
);
// called on compositor thread
mUpdated
&=
m
Checkerboard
Layer
.
update
(
mPageContext
);
// called on compositor thread
mUpdated
&=
m
Screenshot
Layer
.
update
(
mPageContext
);
// called on compositor thread
if
(
mFrameRateLayer
!=
null
)
mUpdated
&=
mFrameRateLayer
.
update
(
mScreenContext
);
// called on compositor thread
mUpdated
&=
mVertScrollLayer
.
update
(
mPageContext
);
// called on compositor thread
mUpdated
&=
mHorizScrollLayer
.
update
(
mPageContext
);
// called on compositor thread
...
...
@@ -591,13 +599,13 @@ public class LayerRenderer implements GLSurfaceView.Renderer {
if
(
mView
.
getController
().
checkerboardShouldShowChecks
())
{
/* Find the area the root layer will render into, to mask the checkerboard layer */
Rect
rootMask
=
getMaskForLayer
(
mView
.
getController
().
getRoot
());
m
Checkerboard
Layer
.
setMask
(
rootMask
);
m
Screenshot
Layer
.
setMask
(
rootMask
);
/* Scissor around the page-rect, in case the page has shrunk
* since the screenshot layer was last updated.
*/
setScissorRect
();
// Calls glEnable(GL_SCISSOR_TEST))
m
Checkerboard
Layer
.
draw
(
mPageContext
);
m
Screenshot
Layer
.
draw
(
mPageContext
);
}
}
...
...
@@ -644,7 +652,7 @@ public class LayerRenderer implements GLSurfaceView.Renderer {
/* restrict the viewport to page bounds so we don't
* count overscroll as checkerboard */
if
(!
viewport
.
intersect
(
0
,
0
,
mPageRect
.
width
(),
mPageRect
.
height
()
))
{
if
(!
viewport
.
intersect
(
mPageRect
))
{
/* if the rectangles don't intersect
intersect() doesn't change viewport
so we set it to empty by hand */
...
...
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