OpenGL: use CHECK_GL_ERROR() only when a context is bound.
Removes a large number of spurious GL errors left & right. Change-Id: I0b5639478812982b39d3b88be2600dad5d3f1fd0 Reviewed-on: https://gerrit.libreoffice.org/18422Tested-by:Jenkins <ci@libreoffice.org> Reviewed-by:
Miklos Vajna <vmiklos@collabora.co.uk>
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