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LibreOffice
core
Commits
2c64e08a
Kaydet (Commit)
2c64e08a
authored
May 09, 2014
tarafından
Kohei Yoshida
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
Best effort of blindly placing axes and background objects.
Change-Id: I3a7c77ee8d9c6ff033b112158daec3923ed27034
üst
aa26f8b6
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3 changed files
with
74 additions
and
3 deletions
+74
-3
GL3DBarChart.cxx
chart2/source/view/charttypes/GL3DBarChart.cxx
+38
-3
3DChartObjects.hxx
chart2/source/view/inc/3DChartObjects.hxx
+8
-0
3DChartObjects.cxx
chart2/source/view/main/3DChartObjects.cxx
+28
-0
No files found.
chart2/source/view/charttypes/GL3DBarChart.cxx
Dosyayı görüntüle @
2c64e08a
...
...
@@ -55,6 +55,7 @@ void GL3DBarChart::create3DShapes()
const
float
nBarDistanceY
=
nBarSizeY
/
2
;
sal_uInt32
nId
=
1
;
float
nXEnd
=
0.0
;
float
nYPos
=
0.0
;
maShapes
.
clear
();
...
...
@@ -98,11 +99,46 @@ void GL3DBarChart::create3DShapes()
maShapes
.
push_back
(
new
opengl3D
::
Bar
(
mpRenderer
.
get
(),
aBarPosition
,
nColor
,
nId
++
));
}
float
nThisXEnd
=
nPointCount
*
(
nBarSizeX
+
nBarDistanceX
);
if
(
nXEnd
<
nThisXEnd
)
nXEnd
=
nThisXEnd
;
++
nSeriesIndex
;
}
nYPos
+=
nBarSizeY
+
nBarDistanceY
;
// X axis
maShapes
.
push_back
(
new
opengl3D
::
Line
(
mpRenderer
.
get
(),
nId
++
));
opengl3D
::
Line
*
pAxis
=
static_cast
<
opengl3D
::
Line
*>
(
&
maShapes
.
back
());
glm
::
vec3
aBegin
;
aBegin
.
y
=
nYPos
;
glm
::
vec3
aEnd
=
aBegin
;
aEnd
.
x
=
nXEnd
;
pAxis
->
setPosition
(
aBegin
,
aEnd
);
pAxis
->
setLineColor
(
COL_WHITE
);
// Y axis
maShapes
.
push_back
(
new
opengl3D
::
Line
(
mpRenderer
.
get
(),
nId
++
));
pAxis
=
static_cast
<
opengl3D
::
Line
*>
(
&
maShapes
.
back
());
aBegin
.
x
=
aBegin
.
y
=
0
;
aEnd
=
aBegin
;
aEnd
.
y
=
nYPos
;
pAxis
->
setPosition
(
aBegin
,
aEnd
);
pAxis
->
setLineColor
(
COL_WHITE
);
// Chart background.
maShapes
.
push_back
(
new
opengl3D
::
Rectangle
(
mpRenderer
.
get
(),
nId
++
));
opengl3D
::
Rectangle
*
pRect
=
static_cast
<
opengl3D
::
Rectangle
*>
(
&
maShapes
.
back
());
glm
::
vec3
aTopLeft
;
glm
::
vec3
aTopRight
=
aTopLeft
;
aTopRight
.
x
=
nXEnd
;
glm
::
vec3
aBottomRight
=
aTopRight
;
aBottomRight
.
y
=
nYPos
;
pRect
->
setPosition
(
aTopLeft
,
aTopRight
,
aBottomRight
);
pRect
->
setFillColor
(
COL_BLACK
);
pRect
->
setLineColor
(
COL_WHITE
);
// Create category texts along X-axis at the bottom.
uno
::
Sequence
<
OUString
>
aCats
=
mrCatProvider
.
getSimpleCategories
();
for
(
sal_Int32
i
=
0
;
i
<
aCats
.
getLength
();
++
i
)
...
...
@@ -112,12 +148,11 @@ void GL3DBarChart::create3DShapes()
maShapes
.
push_back
(
new
opengl3D
::
Text
(
mpRenderer
.
get
(),
aCats
[
i
],
nId
++
));
opengl3D
::
Text
*
p
=
static_cast
<
opengl3D
::
Text
*>
(
&
maShapes
.
back
());
Size
aTextSize
=
p
->
getSize
();
glm
::
vec3
aTopLeft
;
aTopLeft
.
x
=
nXPos
;
aTopLeft
.
y
=
nYPos
;
glm
::
vec3
aTopRight
=
aTopLeft
;
aTopRight
=
aTopLeft
;
aTopRight
.
x
+=
aTextSize
.
getWidth
();
glm
::
vec3
aBottomRight
=
aTopRight
;
aBottomRight
=
aTopRight
;
aBottomRight
.
y
+=
aTextSize
.
getHeight
();
p
->
setPosition
(
aTopLeft
,
aTopRight
,
aBottomRight
);
}
...
...
chart2/source/view/inc/3DChartObjects.hxx
Dosyayı görüntüle @
2c64e08a
...
...
@@ -53,6 +53,9 @@ public:
virtual
void
render
()
SAL_OVERRIDE
;
void
setPosition
(
const
glm
::
vec3
&
rBegin
,
const
glm
::
vec3
&
rEnd
);
void
setLineColor
(
const
Color
&
rColor
);
private
:
glm
::
vec3
maPosBegin
;
glm
::
vec3
maPosEnd
;
...
...
@@ -81,6 +84,11 @@ class Rectangle : public Renderable3DObject
public
:
Rectangle
(
OpenGL3DRenderer
*
pRenderer
,
sal_uInt32
nId
);
virtual
void
render
()
SAL_OVERRIDE
;
void
setPosition
(
const
glm
::
vec3
&
rTopLeft
,
const
glm
::
vec3
&
rTopRight
,
const
glm
::
vec3
&
rBottomRight
);
void
setFillColor
(
const
Color
&
rColor
);
void
setLineColor
(
const
Color
&
rColor
);
private
:
glm
::
vec3
maTopLeft
;
glm
::
vec3
maTopRight
;
...
...
chart2/source/view/main/3DChartObjects.cxx
Dosyayı görüntüle @
2c64e08a
...
...
@@ -53,6 +53,17 @@ void Line::render()
mpRenderer
->
EndAddShapePolygon3DObject
();
}
void
Line
::
setPosition
(
const
glm
::
vec3
&
rBegin
,
const
glm
::
vec3
&
rEnd
)
{
maPosBegin
=
rBegin
;
maPosEnd
=
rEnd
;
}
void
Line
::
setLineColor
(
const
Color
&
rColor
)
{
maLineColor
=
rColor
;
}
Text
::
Text
(
OpenGL3DRenderer
*
pRenderer
,
const
OUString
&
rStr
,
sal_uInt32
nId
)
:
Renderable3DObject
(
pRenderer
,
nId
)
{
...
...
@@ -124,6 +135,23 @@ void Rectangle::render()
mpRenderer
->
EndAddShapePolygon3DObject
();
}
void
Rectangle
::
setPosition
(
const
glm
::
vec3
&
rTopLeft
,
const
glm
::
vec3
&
rTopRight
,
const
glm
::
vec3
&
rBottomRight
)
{
maTopLeft
=
rTopLeft
;
maTopRight
=
rTopRight
;
maBottomRight
=
rBottomRight
;
}
void
Rectangle
::
setFillColor
(
const
Color
&
rColor
)
{
maColor
=
rColor
;
}
void
Rectangle
::
setLineColor
(
const
Color
&
rColor
)
{
maLineColor
=
rColor
;
}
Camera
::
Camera
(
OpenGL3DRenderer
*
pRenderer
)
:
Renderable3DObject
(
pRenderer
,
0
),
maPos
(
10
,
10
,
-
10
),
...
...
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