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LibreOffice
core
Commits
3176300b
Kaydet (Commit)
3176300b
authored
May 06, 2014
tarafından
xukai
Kaydeden (comit)
Markus Mohrhard
May 06, 2014
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
add api for render non rouded bar
Change-Id: I16bb4ec77cccf0ff9e73f02e13288562004eb5bc
üst
f518ed3f
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3 changed files
with
133 additions
and
44 deletions
+133
-44
GL3DRenderer.hxx
chart2/source/view/inc/GL3DRenderer.hxx
+4
-1
StaticGeometry.h
chart2/source/view/inc/StaticGeometry.h
+50
-0
GL3DRenderer.cxx
chart2/source/view/main/GL3DRenderer.cxx
+79
-43
No files found.
chart2/source/view/inc/GL3DRenderer.hxx
Dosyayı görüntüle @
3176300b
...
...
@@ -91,6 +91,7 @@ typedef struct Polygon3DInfo
typedef
struct
Extrude3DInfo
{
int
pickingFlg
;
bool
rounded
;
bool
lineOnly
;
float
lineWidth
;
bool
twoSidesLighting
;
...
...
@@ -98,6 +99,7 @@ typedef struct Extrude3DInfo
long
fillStyle
;
float
xRange
[
2
];
float
yRange
[
2
];
float
zRange
[
2
];
float
xTransform
;
float
yTransform
;
float
zTransform
;
...
...
@@ -218,6 +220,7 @@ private:
void
AddVertexData
(
GLuint
vertexBuf
);
void
AddNormalData
(
GLuint
normalBuf
);
void
AddIndexData
(
GLuint
indexBuf
);
void
RenderNonRoundedBar
(
const
Extrude3DInfo
&
extrude3D
);
bool
GetSimilarVertexIndex
(
PackedVertex
&
packed
,
std
::
map
<
PackedVertex
,
unsigned
short
>
&
VertexToOutIndex
,
unsigned
short
&
result
...
...
@@ -322,7 +325,7 @@ private:
Point
m_aMPos
;
GLuint
m_BoundBox
;
GLuint
m_BoundBoxNormal
;
// add for text
std
::
list
<
TextInfo
>
m_TextInfoList
;
GLint
m_TextProID
;
...
...
chart2/source/view/inc/StaticGeometry.h
Dosyayı görüntüle @
3176300b
...
...
@@ -54,6 +54,56 @@ static GLfloat boundBox[] = {
1
.
0
f
,
0
.
0
f
,
1
.
0
f
//12
};
static
const
GLfloat
boundBoxNormal
[]
=
{
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
//1
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
//2
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
//3
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
//4
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
//5
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
//6
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
//7
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
//8
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
//9
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
//10
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
//11
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
//12
};
GLfloat
coordinateAxis
[]
=
{
-
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
//x
...
...
chart2/source/view/main/GL3DRenderer.cxx
Dosyayı görüntüle @
3176300b
...
...
@@ -79,12 +79,6 @@ OpenGL3DRenderer::OpenGL3DRenderer():
m_bCameraUpdated
=
false
;
GetFreq
();
for
(
int
i
=
0
;
i
<
5
;
i
++
)
{
m_Extrude3DInfo
.
startIndex
[
i
]
=
m_RoundBarMesh
.
iElementStartIndices
[
i
];
m_Extrude3DInfo
.
size
[
i
]
=
m_RoundBarMesh
.
iElementSizes
[
i
];
}
m_fViewAngle
=
30.0
f
;
m_SenceBox
.
maxXCoord
=
-
1.0
*
FLT_MAX
;
m_SenceBox
.
minXCoord
=
FLT_MAX
;
...
...
@@ -96,6 +90,7 @@ OpenGL3DRenderer::OpenGL3DRenderer():
m_fHeightWeight
=
1.0
f
;
m_CameraInfo
.
useDefault
=
true
;
m_CameraInfo
.
cameraUp
=
glm
::
vec3
(
0
,
1
,
0
);
m_RoundBarMesh
.
iMeshSizes
=
0
;
}
namespace
{
...
...
@@ -176,25 +171,18 @@ void OpenGL3DRenderer::init()
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
glGenBuffers
(
1
,
&
m_CubeVertexBuf
);
AddVertexData
(
m_CubeVertexBuf
);
glGenBuffers
(
1
,
&
m_CubeNormalBuf
);
AddNormalData
(
m_CubeNormalBuf
);
glGenBuffers
(
1
,
&
m_CubeElementBuf
);
AddIndexData
(
m_CubeElementBuf
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
{
m_Extrude3DInfo
.
startIndex
[
i
]
=
m_RoundBarMesh
.
iElementStartIndices
[
i
];
m_Extrude3DInfo
.
size
[
i
]
=
m_RoundBarMesh
.
iElementSizes
[
i
];
}
glGenBuffers
(
1
,
&
m_BoundBox
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
m_BoundBox
);
glBufferData
(
GL_ARRAY_BUFFER
,
sizeof
(
boundBox
),
boundBox
,
GL_STATIC_DRAW
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
glGenBuffers
(
1
,
&
m_BoundBoxNormal
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
m_BoundBoxNormal
);
glBufferData
(
GL_ARRAY_BUFFER
,
sizeof
(
boundBoxNormal
),
boundBoxNormal
,
GL_STATIC_DRAW
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
glGenBuffers
(
1
,
&
m_CoordinateBuf
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
m_CoordinateBuf
);
glBufferData
(
GL_ARRAY_BUFFER
,
sizeof
(
coordinateAxis
),
coordinateAxis
,
GL_STATIC_DRAW
);
...
...
@@ -949,11 +937,15 @@ void OpenGL3DRenderer::AddExtrude3DObjectPoint(float x, float y, float z)
m_Extrude3DInfo
.
xRange
[
1
]
=
x
;
m_Extrude3DInfo
.
yRange
[
0
]
=
y
;
m_Extrude3DInfo
.
yRange
[
1
]
=
y
;
m_Extrude3DInfo
.
zRange
[
0
]
=
z
;
m_Extrude3DInfo
.
zRange
[
1
]
=
z
;
}
m_Extrude3DInfo
.
xRange
[
0
]
=
std
::
min
(
m_Extrude3DInfo
.
xRange
[
0
],
x
);
m_Extrude3DInfo
.
xRange
[
1
]
=
std
::
max
(
m_Extrude3DInfo
.
xRange
[
1
],
x
);
m_Extrude3DInfo
.
yRange
[
0
]
=
std
::
min
(
m_Extrude3DInfo
.
yRange
[
0
],
y
);
m_Extrude3DInfo
.
yRange
[
1
]
=
std
::
max
(
m_Extrude3DInfo
.
yRange
[
1
],
y
);
m_Extrude3DInfo
.
zRange
[
0
]
=
std
::
min
(
m_Extrude3DInfo
.
zRange
[
0
],
z
);
m_Extrude3DInfo
.
zRange
[
1
]
=
std
::
max
(
m_Extrude3DInfo
.
zRange
[
1
],
z
);
m_iPointNum
++
;
}
...
...
@@ -1128,6 +1120,28 @@ void OpenGL3DRenderer::RenderExtrudeTopSurface(const Extrude3DInfo& extrude3D)
RenderExtrudeFlatSurface
(
extrude3D
,
FLAT_BOTTOM_SURFACE
);
}
void
OpenGL3DRenderer
::
RenderNonRoundedBar
(
const
Extrude3DInfo
&
extrude3D
)
{
float
xScale
=
extrude3D
.
xRange
[
1
]
-
extrude3D
.
xRange
[
0
];
float
yScale
=
extrude3D
.
yRange
[
1
]
-
extrude3D
.
yRange
[
0
];
float
zScale
=
extrude3D
.
zRange
[
1
]
-
extrude3D
.
zRange
[
0
];
glUniformMatrix4fv
(
m_3DViewID
,
1
,
GL_FALSE
,
&
m_3DView
[
0
][
0
]);
glUniformMatrix4fv
(
m_3DProjectionID
,
1
,
GL_FALSE
,
&
m_3DProjection
[
0
][
0
]);
glm
::
mat4
transformMatrix
=
glm
::
translate
(
glm
::
vec3
(
extrude3D
.
xTransform
,
-
extrude3D
.
yTransform
,
extrude3D
.
zTransform
));
glm
::
mat4
scaleMatrix
=
glm
::
scale
(
xScale
,
yScale
,
zScale
);
m_Model
=
transformMatrix
*
scaleMatrix
;
if
(
extrude3D
.
reverse
)
{
glm
::
mat4
reverseMatrix
=
glm
::
translate
(
glm
::
vec3
(
0.0
,
-
1.0
,
0.0
));
m_Model
=
m_Model
*
reverseMatrix
;
}
glm
::
mat3
normalMatrix
(
m_Model
);
glm
::
mat3
normalInverseTranspos
=
glm
::
inverseTranspose
(
normalMatrix
);
glUniformMatrix4fv
(
m_3DModelID
,
1
,
GL_FALSE
,
&
m_Model
[
0
][
0
]);
glUniformMatrix3fv
(
m_3DNormalMatrixID
,
1
,
GL_FALSE
,
&
normalInverseTranspos
[
0
][
0
]);
glDrawArrays
(
GL_TRIANGLES
,
0
,
36
);
}
void
OpenGL3DRenderer
::
RenderExtrudeSurface
(
const
Extrude3DInfo
&
extrude3D
)
{
glUniformMatrix4fv
(
m_3DViewID
,
1
,
GL_FALSE
,
&
m_3DView
[
0
][
0
]);
...
...
@@ -1154,32 +1168,46 @@ void OpenGL3DRenderer::RenderExtrude3DObject()
Update3DUniformBlock
();
//render to fbo
glUseProgram
(
m_3DProID
);
// 1rst attribute buffer : vertices
glEnableVertexAttribArray
(
m_3DVertexID
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
m_CubeVertexBuf
);
glVertexAttribPointer
(
m_3DVertexID
,
// attribute. No particular reason for 0, but must match the layout in the shader.
3
,
// size
GL_FLOAT
,
// type
GL_FALSE
,
// normalized?
0
,
// stride
(
void
*
)
0
// array buffer offset
);
// 2nd attribute buffer : normals
glEnableVertexAttribArray
(
m_3DNormalID
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
m_CubeNormalBuf
);
glVertexAttribPointer
(
m_3DNormalID
,
// attribute. No particular reason for 0, but must match the layout in the shader.
3
,
// size
GL_FLOAT
,
// type
GL_FALSE
,
// normalized?
0
,
// stride
(
void
*
)
0
// array buffer offset
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
m_CubeElementBuf
);
size_t
extrude3DNum
=
m_Extrude3DList
.
size
();
for
(
size_t
i
=
0
;
i
<
extrude3DNum
;
i
++
)
{
Extrude3DInfo
extrude3DInfo
=
m_Extrude3DList
[
i
];
if
(
extrude3DInfo
.
rounded
&&
(
m_RoundBarMesh
.
iMeshSizes
==
0
))
{
float
xScale
=
extrude3DInfo
.
xRange
[
1
]
-
extrude3DInfo
.
xRange
[
0
];
float
zScale
=
extrude3DInfo
.
zRange
[
1
]
-
extrude3DInfo
.
zRange
[
0
];
CreateActualRoundedCube
(
0.1
f
,
30
,
30
,
1.0
f
,
1.2
f
,
zScale
/
xScale
);
AddVertexData
(
m_CubeVertexBuf
);
AddNormalData
(
m_CubeNormalBuf
);
AddIndexData
(
m_CubeElementBuf
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
{
m_Extrude3DInfo
.
startIndex
[
i
]
=
m_RoundBarMesh
.
iElementStartIndices
[
i
];
m_Extrude3DInfo
.
size
[
i
]
=
m_RoundBarMesh
.
iElementSizes
[
i
];
}
}
GLuint
vertexBuf
=
extrude3DInfo
.
rounded
?
m_CubeVertexBuf
:
m_BoundBox
;
GLuint
normalBuf
=
extrude3DInfo
.
rounded
?
m_CubeNormalBuf
:
m_BoundBoxNormal
;
// 1st attribute buffer : vertices
glEnableVertexAttribArray
(
m_3DVertexID
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
vertexBuf
);
glVertexAttribPointer
(
m_3DVertexID
,
// attribute. No particular reason for 0, but must match the layout in the shader.
3
,
// size
GL_FLOAT
,
// type
GL_FALSE
,
// normalized?
0
,
// stride
(
void
*
)
0
// array buffer offset
);
// 2nd attribute buffer : normals
glEnableVertexAttribArray
(
m_3DNormalID
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
normalBuf
);
glVertexAttribPointer
(
m_3DNormalID
,
// attribute. No particular reason for 0, but must match the layout in the shader.
3
,
// size
GL_FLOAT
,
// type
GL_FALSE
,
// normalized?
0
,
// stride
(
void
*
)
0
// array buffer offset
);
extrude3DInfo
.
yTransform
*=
m_fHeightWeight
;
extrude3DInfo
.
yRange
[
0
]
*=
m_fHeightWeight
;
extrude3DInfo
.
yRange
[
1
]
*=
m_fHeightWeight
;
...
...
@@ -1188,11 +1216,19 @@ void OpenGL3DRenderer::RenderExtrude3DObject()
CHECK_GL_ERROR
();
glBindBuffer
(
GL_UNIFORM_BUFFER
,
0
);
extrude3DInfo
.
reverse
=
-
extrude3DInfo
.
yRange
[
0
]
>
extrude3DInfo
.
yRange
[
1
]
?
0
:
1
;
RenderExtrudeSurface
(
extrude3DInfo
);
if
(
extrude3DInfo
.
rounded
)
{
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
m_CubeElementBuf
);
RenderExtrudeSurface
(
extrude3DInfo
);
}
else
{
RenderNonRoundedBar
(
extrude3DInfo
);
}
glDisableVertexAttribArray
(
m_3DVertexID
);
glDisableVertexAttribArray
(
m_3DNormalID
);
}
m_Extrude3DList
.
clear
();
glDisableVertexAttribArray
(
m_3DVertexID
);
glDisableVertexAttribArray
(
m_3DNormalID
);
glUseProgram
(
0
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
glDisable
(
GL_CULL_FACE
);
...
...
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