Kaydet (Commit) 33aa3232 authored tarafından Caolán McNamara's avatar Caolán McNamara

callcatcher: remove unused code

üst 4a3db110
...@@ -78,15 +78,11 @@ namespace sdr ...@@ -78,15 +78,11 @@ namespace sdr
const BitmapEx& getBitmapEx1() const { return maBitmapEx1; } const BitmapEx& getBitmapEx1() const { return maBitmapEx1; }
const BitmapEx& getBitmapEx2() const { return maBitmapEx2; } const BitmapEx& getBitmapEx2() const { return maBitmapEx2; }
void setBitmapEx1(const BitmapEx& rNew);
void setBitmapEx2(const BitmapEx& rNew);
sal_uInt16 getCenterX1() const { return mnCenterX1; } sal_uInt16 getCenterX1() const { return mnCenterX1; }
sal_uInt16 getCenterY1() const { return mnCenterY1; } sal_uInt16 getCenterY1() const { return mnCenterY1; }
sal_uInt16 getCenterX2() const { return mnCenterX2; } sal_uInt16 getCenterX2() const { return mnCenterX2; }
sal_uInt16 getCenterY2() const { return mnCenterY2; } sal_uInt16 getCenterY2() const { return mnCenterY2; }
void setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY);
void setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY);
// #i53216# added CursorBlinkTime (in ms) // #i53216# added CursorBlinkTime (in ms)
sal_uInt32 getBlinkTime() const { return mnBlinkTime; } sal_uInt32 getBlinkTime() const { return mnBlinkTime; }
......
...@@ -108,70 +108,6 @@ namespace sdr ...@@ -108,70 +108,6 @@ namespace sdr
{ {
} }
void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew)
{
if(rNew != maBitmapEx1)
{
// remember new Bitmap
maBitmapEx1 = rNew;
// register change (after change)
objectChange();
}
}
void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew)
{
if(rNew != maBitmapEx2)
{
// remember new Bitmap
maBitmapEx2 = rNew;
// register change (after change)
objectChange();
}
}
void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY)
{
if(nNewX != mnCenterX1 || nNewY != mnCenterY1)
{
// remember new values
if(nNewX != mnCenterX1)
{
mnCenterX1 = nNewX;
}
if(nNewY != mnCenterY1)
{
mnCenterY1 = nNewY;
}
// register change (after change)
objectChange();
}
}
void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY)
{
if(nNewX != mnCenterX2 || nNewY != mnCenterY2)
{
// remember new values
if(nNewX != mnCenterX2)
{
mnCenterX2 = nNewX;
}
if(nNewY != mnCenterY2)
{
mnCenterY2 = nNewY;
}
// register change (after change)
objectChange();
}
}
void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime) void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
{ {
if(getOverlayManager()) if(getOverlayManager())
......
...@@ -4,7 +4,6 @@ ...@@ -4,7 +4,6 @@
BasicPrinter::BasicPrinter() BasicPrinter::BasicPrinter()
BitmapPalette::IsGreyPalette() const BitmapPalette::IsGreyPalette() const
BufferNode::childAt(int) const BufferNode::childAt(int) const
ByteString::ImplStringConvert(unsigned short, unsigned short, unsigned char)
CAT::Inverse() const CAT::Inverse() const
CAT::makeChromaticAdaptationTag() const CAT::makeChromaticAdaptationTag() const
CIccCmm::FromInternalEncoding(icColorSpaceSignature, unsigned char*, float const*) CIccCmm::FromInternalEncoding(icColorSpaceSignature, unsigned char*, float const*)
...@@ -2872,10 +2871,6 @@ sdr::animation::Scheduler::Reset(unsigned int) ...@@ -2872,10 +2871,6 @@ sdr::animation::Scheduler::Reset(unsigned int)
sdr::contact::ViewContactOfE3d::impCreateFallbackLineAttribute(basegfx::BColor const&) const sdr::contact::ViewContactOfE3d::impCreateFallbackLineAttribute(basegfx::BColor const&) const
sdr::contact::ViewContactOfPageObj::GetReferencedPage() const sdr::contact::ViewContactOfPageObj::GetReferencedPage() const
sdr::contact::ViewObjectContactOfUnoControl::isControlVisible() const sdr::contact::ViewObjectContactOfUnoControl::isControlVisible() const
sdr::overlay::OverlayAnimatedBitmapEx::setBitmapEx1(BitmapEx const&)
sdr::overlay::OverlayAnimatedBitmapEx::setBitmapEx2(BitmapEx const&)
sdr::overlay::OverlayAnimatedBitmapEx::setCenterXY1(unsigned short, unsigned short)
sdr::overlay::OverlayAnimatedBitmapEx::setCenterXY2(unsigned short, unsigned short)
sdr::overlay::OverlayBitmapEx::setBitmapEx(BitmapEx const&) sdr::overlay::OverlayBitmapEx::setBitmapEx(BitmapEx const&)
sdr::overlay::OverlayBitmapEx::setCenterXY(unsigned short, unsigned short) sdr::overlay::OverlayBitmapEx::setCenterXY(unsigned short, unsigned short)
sdr::overlay::OverlayHatchRect::setSecondPosition(basegfx::B2DPoint const&) sdr::overlay::OverlayHatchRect::setSecondPosition(basegfx::B2DPoint const&)
......
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