Kaydet (Commit) 342ea409 authored tarafından jan Iversen's avatar jan Iversen

iOS, use gcc3 mac code for simulator

Refer to the mac code, instead of copying it to gcc3_ios, when
running in simulator.

There is a problem with the macro calls, so the reference to the sources
are duplicated.

Change-Id: I72848ba960b8a7f85708723bfeb682ceecc1e448
üst cb0ace39
...@@ -10,9 +10,14 @@ ...@@ -10,9 +10,14 @@
$(eval $(call gb_Library_Library,$(gb_CPPU_ENV)_uno)) $(eval $(call gb_Library_Library,$(gb_CPPU_ENV)_uno))
ifeq ($(OS),IOS) ifeq ($(OS),IOS)
ifeq ($(CPUNAME),X86_64)
bridges_SELECTED_BRIDGE := gcc3_macosx_x86-64
bridge_noopt_objects := cpp2uno except uno2cpp abi call callvirtualmethod
else
bridges_SELECTED_BRIDGE := gcc3_ios bridges_SELECTED_BRIDGE := gcc3_ios
bridge_noopt_objects := cpp2uno cpp2uno-simulator except uno2cpp uno2cpp-simulator callvirtualmethod abi call bridge_noopt_objects := cpp2uno cpp2uno-simulator except uno2cpp uno2cpp-simulator callvirtualmethod abi call
bridge_asm_objects := ios64_helper bridge_asm_objects := ios64_helper
endif
else ifeq ($(CPUNAME),ARM) else ifeq ($(CPUNAME),ARM)
......
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