SdrUndoDelObj: one more manual swap out call
This thing seems a good optimization to me, but it would be good to hide all of this swapping thing inside GraphicObject class, to make our code more robust (e.g. no image loss because of missing manual swap in / swap out call). Auto swapping mechanism will take care of that, anyway. Change-Id: I933dafd95597ffff038dc6aeb0a64fcaa3941bd8
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