Kaydet (Commit) 3a153e93 authored tarafından Christian Lippka's avatar Christian Lippka

#99712# high contrast for 3d flyer

üst 8375c9c3
......@@ -2,9 +2,9 @@
*
* $RCSfile: float3d.hrc,v $
*
* $Revision: 1.2 $
* $Revision: 1.3 $
*
* last change: $Author: fme $ $Date: 2001-06-14 18:05:49 $
* last change: $Author: cl $ $Date: 2002-06-03 08:57:04 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
......@@ -191,3 +191,38 @@
//#define BTN_MAT_EDITOR 126
// high contrast
#define BMP_FAVORITES_H 129
#define BMP_GEO_H 130
#define BMP_REPRESENTATION_H 131
#define BMP_LIGHT_H 132
#define BMP_TEXTURE_H 133
#define BMP_MATERIAL_H 134
#define BMP_UPDATE_H 135
#define BMP_ASSIGN_H 136
#define BMP_CHANGE_TO_3D_H 137
#define BMP_LATHE_OBJ_H 138
#define BMP_PERSPECTIVE_H 139
#define BMP_ONLY_3D_H 140
#define BMP_ALL_ATTRIBUTES_H 141
#define BMP_NORMALS_OBJ_H 142
#define BMP_NORMALS_FLAT_H 143
#define BMP_NORMALS_SPHERE_H 144
#define BMP_NORMALS_INVERT_H 145
#define BMP_TWO_SIDED_LIGHTING_H 146
#define BMP_DOUBLE_SIDED_H 147
#define BMP_SHADOW_3D_H 148
#define BMP_3DLIGHT_H 149
#define BMP_LIGHT_COLOR_H 150
#define BMP_AMBIENT_COLOR_H 151
#define BMP_TEX_LUMINANCE_H 152
#define BMP_TEX_COLOR_H 153
#define BMP_TEX_REPLACE_H 154
#define BMP_TEX_MODULATE_H 155
#define BMP_TEX_BLEND_H 156
#define BMP_TEX_OBJECT_H 157
#define BMP_TEX_PARALLEL_H 158
#define BMP_TEX_CIRCLE_H 159
#define BMP_TEX_FILTER_H 160
#define BMP_COLORDLG_H 161
This diff is collapsed.
......@@ -2,9 +2,9 @@
*
* $RCSfile: float3d.src,v $
*
* $Revision: 1.44 $
* $Revision: 1.45 $
*
* last change: $Author: kz $ $Date: 2002-05-27 12:33:31 $
* last change: $Author: cl $ $Date: 2002-06-03 09:01:44 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
......@@ -79,6 +79,9 @@
#ifndef STD_MASKCOLOR
#define STD_MASKCOLOR Color { Red=0xC000; Green=0xC000; Blue=0xC000; }
#endif
#ifndef STD_MASKCOLOR_HC
#define STD_MASKCOLOR_HC Color { Red=0xf000; Green=0x0000; Blue=0xf000; }
#endif
DockingWindow RID_SVXFLOAT_3D
{
HelpID = SID_3D_WIN ;
......@@ -3398,17 +3401,197 @@ DockingWindow RID_SVXFLOAT_3D
Text[ turkish ] = "3B efektler";
Text[ catalan ] = "Efectos 3D";
Text[ finnish ] = "Kolmiulotteiset tehosteet";
Bitmap BMP_FAVORITES_H
{
File = "3dfavor_h.bmp";
};
Bitmap BMP_GEO_H
{
File = "3dgeo_h.bmp";
};
Bitmap BMP_REPRESENTATION_H
{
File = "3drepres_h.bmp";
};
Bitmap BMP_3DLIGHT_H
{
File = "3dlight_h.bmp";
};
Bitmap BMP_TEXTURE_H
{
File = "3dtextur_h.bmp";
};
Bitmap BMP_MATERIAL_H
{
File = "material_h.bmp";
};
Bitmap BMP_UPDATE_H
{
File = "sc10350_h.bmp";
};
Bitmap BMP_ASSIGN_H
{
File = "apply_h.bmp";
};
Bitmap BMP_CHANGE_TO_3D_H
{
File = "convrt3d_h.bmp";
};
Bitmap BMP_LATHE_OBJ_H
{
File = "rotate3d_h.bmp";
};
Bitmap BMP_PERSPECTIVE_H
{
File = "persp3d_h.bmp";
};
Bitmap BMP_ONLY_3D_H
{
File = "only3d_h.bmp";
};
Bitmap BMP_ALL_ATTRIBUTES_H
{
File = "allattri_h.bmp";
};
Bitmap BMP_NORMALS_OBJ_H
{
File = "normobjs_h.bmp";
};
Bitmap BMP_NORMALS_FLAT_H
{
File = "normflat_h.bmp";
};
Bitmap BMP_NORMALS_SPHERE_H
{
File = "normsphe_h.bmp";
};
Bitmap BMP_NORMALS_INVERT_H
{
File = "invert3d_h.bmp";
};
Bitmap BMP_TWO_SIDED_LIGHTING_H
{
File = "lght2sid_h.bmp";
};
Bitmap BMP_DOUBLE_SIDED_H
{
File = "doublesi_h.bmp";
};
Bitmap BMP_SHADOW_3D_H
{
File = "shadow3d_h.bmp";
};
Bitmap BMP_LIGHT_H
{
File = "light_h.bmp";
};
Bitmap BMP_LIGHT_COLOR_H
{
File = "colordlg_h.bmp";
};
Bitmap BMP_AMBIENT_COLOR_H
{
File = "colordlg_h.bmp";
};
Bitmap BMP_TEX_LUMINANCE_H
{
File = "luminanc_h.bmp";
};
Bitmap BMP_TEX_COLOR_H
{
File = "color_h.bmp";
};
Bitmap BMP_TEX_REPLACE_H
{
File = "replac3d_h.bmp";
};
Bitmap BMP_TEX_MODULATE_H
{
File = "modula3d_h.bmp";
};
Bitmap BMP_TEX_BLEND_H
{
File = "blend3d_h.bmp";
};
Bitmap BMP_TEX_OBJECT_H
{
File = "objspc3d_h.bmp";
};
Bitmap BMP_TEX_PARALLEL_H
{
File = "parallel_h.bmp";
};
Bitmap BMP_TEX_CIRCLE_H
{
File = "sphere3d_h.bmp";
};
Bitmap BMP_TEX_FILTER_H
{
File = "filter3d_h.bmp";
};
Bitmap BMP_COLORDLG_H
{
File = "colordlg_h.bmp";
};
};
Image RID_SVXIMAGE_LIGHT_ON
{
ImageBitmap = Bitmap { File = "lighton.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
Image RID_SVXIMAGE_LIGHT_OFF
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
Image RID_SVXIMAGE_LIGHT_ON_H
{
ImageBitmap = Bitmap { File = "lighton_h.bmp" ; };
MaskColor = STD_MASKCOLOR_HC ;
};
Image RID_SVXIMAGE_LIGHT_OFF_H
{
ImageBitmap = Bitmap { File = "light_h.bmp" ; };
MaskColor = STD_MASKCOLOR_HC ;
};
/*Image RID_SVXIMAGE_LIGHT_ON_SELECTED {
ImageBitmap = Bitmap { File = "lightons.bmp" ; };
MaskColor = STD_MASKCOLOR ;
......@@ -3593,6 +3776,7 @@ String RID_SVXFLOAT3D_FIX_B
Text[ arabic ] = "B:";
Text[ catalan ] = "A:";
Text[ finnish ] = "B:";
};
......
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