Kaydet (Commit) 3c99db4c authored tarafından Markus Mohrhard's avatar Markus Mohrhard

fix problems around shaders

Change-Id: I1577fb81cb3cf1fac3f5ba5d560d96cb83d4483d
üst b4ed7cc3
......@@ -12,6 +12,7 @@ $(eval $(call gb_Module_Module,slideshow))
$(eval $(call gb_Module_add_targets,slideshow,\
$(if $(filter TRUE,$(ENABLE_OPENGL)),Library_OGLTrans) \
Library_slideshow \
Package_opengl \
))
# not working
......
......@@ -10,9 +10,9 @@
$(eval $(call gb_Package_Package,slideshow_opengl_shader,$(SRCDIR)/slideshow/opengl))
$(eval $(call gb_Package_add_files,slideshow_opengl_shader,$(LIBO_BIN_FOLDER)/opengl,\
slideshow/opengl/basicVertexShader.glsl \
slideshow/opengl/dissolveFragmentShader.glsl \
slideshow/opengl/staticFragmentShader.glsl \
basicVertexShader.glsl \
dissolveFragmentShader.glsl \
staticFragmentShader.glsl \
))
# vim: set noet sw=4 ts=4:
......@@ -1473,7 +1473,7 @@ private:
GLuint StaticNoiseTransition::makeShader_()
{
return OpenGLHelper::LoadShaders( "basicVertexShader.glsl", "staticFragmentShader.glsl" );
return OpenGLHelper::LoadShaders( "basicVertexShader", "staticFragmentShader" );
}
shared_ptr<OGLTransitionImpl>
......@@ -1524,7 +1524,7 @@ private:
GLuint DissolveTransition::makeShader_()
{
return OpenGLHelper::LoadShaders( "basicVertexShader.glsl", "dissolveFragmentShader.glsl" );
return OpenGLHelper::LoadShaders( "basicVertexShader", "dissolveFragmentShader" );
}
shared_ptr<OGLTransitionImpl>
......
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