Kaydet (Commit) 42bcbee2 authored tarafından Caolán McNamara's avatar Caolán McNamara

clang: Result of operation is garbage or undefined

Change-Id: I49f58ae6a7c046af4c3de8d35219ffe2e4ba8f20
üst a7fcb3ed
......@@ -208,7 +208,7 @@ PropertyState SAL_CALL ChainablePropertySet::getPropertyState( const OUString& P
if( aIter == mpInfo->maMap.end())
throw UnknownPropertyException( PropertyName, static_cast< XPropertySet* >( this ) );
PropertyState aState;
PropertyState aState(PropertyState_AMBIGUOUS_VALUE);
_preGetPropertyState();
_getPropertyState( *((*aIter).second), aState );
......
......@@ -353,7 +353,7 @@ PropertyState SAL_CALL MasterPropertySet::getPropertyState( const OUString& Prop
if( aIter == mpInfo->maMap.end())
throw UnknownPropertyException( PropertyName, static_cast< XPropertySet* >( this ) );
PropertyState aState;
PropertyState aState(PropertyState_AMBIGUOUS_VALUE);
if ( (*aIter).second->mnMapId == 0 ) // 0 means it's one of ours !
{
......
......@@ -218,7 +218,7 @@ PropertyState SAL_CALL PropertySetHelper::getPropertyState( const OUString& Prop
aEntries[1] = NULL;
PropertyState aState;
PropertyState aState(PropertyState_AMBIGUOUS_VALUE);
_getPropertyStates( (const PropertyMapEntry**)aEntries, &aState );
return aState;
......
......@@ -1075,7 +1075,7 @@ void SvxLightCtl3D::CheckSelection()
if(bSelectionValid)
{
double fHor, fVer;
double fHor(0.0), fVer(0.0);
maLightControl.GetPosition(fHor, fVer);
maHorScroller.SetThumbPos( sal_Int32(fHor * 100.0) );
maVerScroller.SetThumbPos( 18000 - sal_Int32((fVer + 90.0) * 100.0) );
......@@ -1084,7 +1084,7 @@ void SvxLightCtl3D::CheckSelection()
void SvxLightCtl3D::move( double fDeltaHor, double fDeltaVer )
{
double fHor, fVer;
double fHor(0.0), fVer(0.0);
maLightControl.GetPosition(fHor, fVer);
fHor += fDeltaHor;
......@@ -1275,7 +1275,7 @@ IMPL_LINK_NOARG(SvxLightCtl3D, ButtonPress)
IMPL_LINK_NOARG(SvxLightCtl3D, InternalInteractiveChange)
{
double fHor, fVer;
double fHor(0.0), fVer(0.0);
maLightControl.GetPosition(fHor, fVer);
maHorScroller.SetThumbPos( sal_Int32(fHor * 100.0) );
......
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