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LibreOffice
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42c15468
Kaydet (Commit)
42c15468
authored
Kas 03, 2004
tarafından
Pascal Junck
Dosyalara gözat
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Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
INTEGRATION: CWS aw019 (1.2.994); FILE MERGED
2004/09/28 15:53:05 aw 1.2.994.1: #i11190#
üst
0542aed9
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viewpt3d.cxx
svx/source/engine3d/viewpt3d.cxx
+129
-128
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svx/source/engine3d/viewpt3d.cxx
Dosyayı görüntüle @
42c15468
...
...
@@ -2,9 +2,9 @@
*
* $RCSfile: viewpt3d.cxx,v $
*
* $Revision: 1.
2
$
* $Revision: 1.
3
$
*
* last change: $Author:
thb $ $Date: 2001-07-17 07:04:30
$
* last change: $Author:
pjunck $ $Date: 2004-11-03 10:42:58
$
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
...
...
@@ -487,25 +487,25 @@ void Viewport3D::SetFarClipDist(double fNewFCD)
|*
\************************************************************************/
void
Viewport3D
::
WriteData31
(
SvStream
&
rOut
)
const
{
#ifndef SVX_LIGHT
rOut
<<
aVRP
;
rOut
<<
aVPN
;
rOut
<<
aVUV
;
rOut
<<
aPRP
;
rOut
<<
fVPD
;
rOut
<<
fNearClipDist
;
rOut
<<
fFarClipDist
;
rOut
<<
UINT16
(
eProjection
);
rOut
<<
UINT16
(
eAspectMapping
);
rOut
<<
aDeviceRect
;
rOut
<<
aViewWin
.
X
;
rOut
<<
aViewWin
.
Y
;
rOut
<<
aViewWin
.
W
;
rOut
<<
aViewWin
.
H
;
#endif
}
//BFS01
void Viewport3D::WriteData31(SvStream& rOut) const
//BFS01
{
//BFS01
#ifndef SVX_LIGHT
//BFS01
rOut << aVRP;
//BFS01
rOut << aVPN;
//BFS01
rOut << aVUV;
//BFS01
rOut << aPRP;
//BFS01
rOut << fVPD;
//BFS01
rOut << fNearClipDist;
//BFS01
rOut << fFarClipDist;
//BFS01
rOut << UINT16(eProjection);
//BFS01
rOut << UINT16(eAspectMapping);
//BFS01
rOut << aDeviceRect;
//BFS01
rOut << aViewWin.X;
//BFS01
rOut << aViewWin.Y;
//BFS01
rOut << aViewWin.W;
//BFS01
rOut << aViewWin.H;
//BFS01
#endif
//BFS01
}
/*************************************************************************
|*
...
...
@@ -514,35 +514,35 @@ void Viewport3D::WriteData31(SvStream& rOut) const
|*
\************************************************************************/
void
Viewport3D
::
WriteData
(
SvStream
&
rOut
)
const
{
#ifndef SVX_LIGHT
if
(
rOut
.
GetVersion
()
<
3560
)
{
Viewport3D
::
WriteData31
(
rOut
);
return
;
}
SdrDownCompat
aCompat
(
rOut
,
STREAM_WRITE
);
#ifdef DBG_UTIL
aCompat
.
SetID
(
"Viewport3D"
);
#endif
rOut
<<
aVRP
;
rOut
<<
aVPN
;
rOut
<<
aVUV
;
rOut
<<
aPRP
;
rOut
<<
fVPD
;
rOut
<<
fNearClipDist
;
rOut
<<
fFarClipDist
;
rOut
<<
UINT16
(
eProjection
);
rOut
<<
UINT16
(
eAspectMapping
);
rOut
<<
aDeviceRect
;
rOut
<<
aViewWin
.
X
;
rOut
<<
aViewWin
.
Y
;
rOut
<<
aViewWin
.
W
;
rOut
<<
aViewWin
.
H
;
#endif
}
//BFS01
void Viewport3D::WriteData(SvStream& rOut) const
//BFS01
{
//BFS01
#ifndef SVX_LIGHT
//BFS01
if (rOut.GetVersion() < 3560)
//BFS01
{
//BFS01
Viewport3D::WriteData31(rOut);
//BFS01
return;
//BFS01
}
//BFS01
SdrDownCompat aCompat(rOut, STREAM_WRITE);
//BFS01
#ifdef DBG_UTIL
//BFS01
aCompat.SetID("Viewport3D");
//BFS01
#endif
//BFS01
//BFS01
rOut << aVRP;
//BFS01
rOut << aVPN;
//BFS01
rOut << aVUV;
//BFS01
rOut << aPRP;
//BFS01
rOut << fVPD;
//BFS01
rOut << fNearClipDist;
//BFS01
rOut << fFarClipDist;
//BFS01
rOut << UINT16(eProjection);
//BFS01
rOut << UINT16(eAspectMapping);
//BFS01
rOut << aDeviceRect;
//BFS01
rOut << aViewWin.X;
//BFS01
rOut << aViewWin.Y;
//BFS01
rOut << aViewWin.W;
//BFS01
rOut << aViewWin.H;
//BFS01
#endif
//BFS01
}
/*************************************************************************
|*
...
...
@@ -550,34 +550,34 @@ void Viewport3D::WriteData(SvStream& rOut) const
|*
\************************************************************************/
void
Viewport3D
::
ReadData31
(
SvStream
&
rIn
)
{
UINT16
nTmp16
;
rIn
>>
aVRP
;
rIn
>>
aVPN
;
rIn
>>
aVUV
;
rIn
>>
aPRP
;
rIn
>>
fVPD
;
rIn
>>
fNearClipDist
;
rIn
>>
fFarClipDist
;
rIn
>>
nTmp16
;
eProjection
=
ProjectionType
(
nTmp16
);
rIn
>>
nTmp16
;
eAspectMapping
=
AspectMapType
(
nTmp16
);
rIn
>>
aDeviceRect
;
rIn
>>
aViewWin
.
X
;
rIn
>>
aViewWin
.
Y
;
rIn
>>
aViewWin
.
W
;
rIn
>>
aViewWin
.
H
;
// es gibt einige Docs mit zweifelhaften werten, daher wird die Dist auf 0 gesetzt
if
((
fNearClipDist
<=
1e-100
)
||
(
fNearClipDist
>=
1e100
))
fNearClipDist
=
0.0
;
if
((
fFarClipDist
<=
1e-100
)
||
(
fFarClipDist
>=
1e100
))
fFarClipDist
=
0.0
;
fWRatio
=
aDeviceRect
.
GetWidth
()
/
aViewWin
.
W
;
fHRatio
=
aDeviceRect
.
GetHeight
()
/
aViewWin
.
H
;
bTfValid
=
FALSE
;
}
//BFS01
void Viewport3D::ReadData31(SvStream& rIn)
//BFS01
{
//BFS01
UINT16 nTmp16;
//BFS01
//BFS01
rIn >> aVRP;
//BFS01
rIn >> aVPN;
//BFS01
rIn >> aVUV;
//BFS01
rIn >> aPRP;
//BFS01
rIn >> fVPD;
//BFS01
rIn >> fNearClipDist;
//BFS01
rIn >> fFarClipDist;
//BFS01
rIn >> nTmp16; eProjection = ProjectionType(nTmp16);
//BFS01
rIn >> nTmp16; eAspectMapping = AspectMapType(nTmp16);
//BFS01
rIn >> aDeviceRect;
//BFS01
rIn >> aViewWin.X;
//BFS01
rIn >> aViewWin.Y;
//BFS01
rIn >> aViewWin.W;
//BFS01
rIn >> aViewWin.H;
//BFS01
//BFS01
// es gibt einige Docs mit zweifelhaften werten, daher wird die Dist auf 0 gesetzt
//BFS01
if ((fNearClipDist <= 1e-100) || (fNearClipDist >= 1e100)) fNearClipDist = 0.0;
//BFS01
if ((fFarClipDist <= 1e-100) || (fFarClipDist >= 1e100)) fFarClipDist = 0.0;
//BFS01
//BFS01
fWRatio = aDeviceRect.GetWidth() / aViewWin.W;
//BFS01
fHRatio = aDeviceRect.GetHeight() / aViewWin.H;
//BFS01
//BFS01
bTfValid = FALSE;
//BFS01
}
/*************************************************************************
|*
...
...
@@ -586,44 +586,44 @@ void Viewport3D::ReadData31(SvStream& rIn)
|*
\************************************************************************/
void
Viewport3D
::
ReadData
(
const
SdrObjIOHeader
&
rHead
,
SvStream
&
rIn
)
{
if
((
rHead
.
GetVersion
()
<
13
)
||
(
rIn
.
GetVersion
()
<
3560
))
{
Viewport3D
::
ReadData31
(
rIn
);
return
;
}
SdrDownCompat
aCompat
(
rIn
,
STREAM_READ
);
#ifdef DBG_UTIL
aCompat
.
SetID
(
"Viewport3D"
);
#endif
UINT16
nTmp16
;
rIn
>>
aVRP
;
rIn
>>
aVPN
;
rIn
>>
aVUV
;
rIn
>>
aPRP
;
rIn
>>
fVPD
;
rIn
>>
fNearClipDist
;
rIn
>>
fFarClipDist
;
rIn
>>
nTmp16
;
eProjection
=
ProjectionType
(
nTmp16
);
rIn
>>
nTmp16
;
eAspectMapping
=
AspectMapType
(
nTmp16
);
rIn
>>
aDeviceRect
;
rIn
>>
aViewWin
.
X
;
rIn
>>
aViewWin
.
Y
;
rIn
>>
aViewWin
.
W
;
rIn
>>
aViewWin
.
H
;
// es gibt einige Docs mit zweifelhaften werten, daher wird die Dist auf 0 gesetzt
if
((
fNearClipDist
<=
1e-100
)
||
(
fNearClipDist
>=
1e100
))
fNearClipDist
=
0.0
;
if
((
fFarClipDist
<=
1e-100
)
||
(
fFarClipDist
>=
1e100
))
fFarClipDist
=
0.0
;
fWRatio
=
aDeviceRect
.
GetWidth
()
/
aViewWin
.
W
;
fHRatio
=
aDeviceRect
.
GetHeight
()
/
aViewWin
.
H
;
bTfValid
=
FALSE
;
}
//BFS01
void Viewport3D::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn)
//BFS01
{
//BFS01
if ((rHead.GetVersion() < 13) || (rIn.GetVersion() < 3560))
//BFS01
{
//BFS01
Viewport3D::ReadData31 (rIn);
//BFS01
return;
//BFS01
}
//BFS01
SdrDownCompat aCompat(rIn, STREAM_READ);
//BFS01
#ifdef DBG_UTIL
//BFS01
aCompat.SetID("Viewport3D");
//BFS01
#endif
//BFS01
//BFS01
UINT16 nTmp16;
//BFS01
//BFS01
rIn >> aVRP;
//BFS01
rIn >> aVPN;
//BFS01
rIn >> aVUV;
//BFS01
rIn >> aPRP;
//BFS01
rIn >> fVPD;
//BFS01
rIn >> fNearClipDist;
//BFS01
rIn >> fFarClipDist;
//BFS01
rIn >> nTmp16; eProjection = ProjectionType(nTmp16);
//BFS01
rIn >> nTmp16; eAspectMapping = AspectMapType(nTmp16);
//BFS01
rIn >> aDeviceRect;
//BFS01
rIn >> aViewWin.X;
//BFS01
rIn >> aViewWin.Y;
//BFS01
rIn >> aViewWin.W;
//BFS01
rIn >> aViewWin.H;
//BFS01
//BFS01
// es gibt einige Docs mit zweifelhaften werten, daher wird die Dist auf 0 gesetzt
//BFS01
if ((fNearClipDist <= 1e-100) || (fNearClipDist >= 1e100)) fNearClipDist = 0.0;
//BFS01
if ((fFarClipDist <= 1e-100) || (fFarClipDist >= 1e100)) fFarClipDist = 0.0;
//BFS01
//BFS01
fWRatio = aDeviceRect.GetWidth() / aViewWin.W;
//BFS01
fHRatio = aDeviceRect.GetHeight() / aViewWin.H;
//BFS01
//BFS01
bTfValid = FALSE;
//BFS01
}
// FG: eigentlich sollten die Stream-Funktionen in der 3D-Engine nicht verwendet werden
...
...
@@ -636,13 +636,13 @@ void Viewport3D::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn)
|*
\************************************************************************/
#ifndef SVX_LIGHT
SvStream
&
operator
<<
(
SvStream
&
rOStream
,
const
Viewport3D
&
rViewpt
)
{
rViewpt
.
WriteData31
(
rOStream
);
return
rOStream
;
}
#endif
//BFS01
#ifndef SVX_LIGHT
//BFS01
SvStream& operator<<(SvStream& rOStream, const Viewport3D& rViewpt)
//BFS01
{
//BFS01
rViewpt.WriteData31(rOStream);
//BFS01
return rOStream;
//BFS01
}
//BFS01
#endif
/*************************************************************************
|*
...
...
@@ -650,10 +650,11 @@ SvStream& operator<<(SvStream& rOStream, const Viewport3D& rViewpt)
|*
\************************************************************************/
SvStream
&
operator
>>
(
SvStream
&
rIStream
,
Viewport3D
&
rViewpt
)
{
rViewpt
.
ReadData31
(
rIStream
);
return
rIStream
;
}
//BFS01
SvStream& operator>>(SvStream& rIStream, Viewport3D& rViewpt)
//BFS01
{
//BFS01
rViewpt.ReadData31(rIStream);
//BFS01
return rIStream;
//BFS01
}
// eof
Write
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