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LibreOffice
core
Commits
43716387
Kaydet (Commit)
43716387
authored
May 18, 2014
tarafından
weigao
Kaydeden (comit)
Markus Mohrhard
May 19, 2014
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
add reverse bars code
Change-Id: I2db9edd9015bb10cffe58a44c379db0ab87e7d72
üst
e964d936
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1 changed file
with
7 additions
and
7 deletions
+7
-7
GL3DRenderer.cxx
chart2/source/view/main/GL3DRenderer.cxx
+7
-7
No files found.
chart2/source/view/main/GL3DRenderer.cxx
Dosyayı görüntüle @
43716387
...
@@ -340,7 +340,7 @@ void OpenGL3DRenderer::CreateActualRoundedCube(float fRadius, int iSubDivY, int
...
@@ -340,7 +340,7 @@ void OpenGL3DRenderer::CreateActualRoundedCube(float fRadius, int iSubDivY, int
glm
::
vec3
actualNormals
[
3
];
glm
::
vec3
actualNormals
[
3
];
std
::
vector
<
unsigned
short
>
indeices
[
5
];
std
::
vector
<
unsigned
short
>
indeices
[
5
];
glm
::
vec3
externSurNormal
;
glm
::
vec3
externSurNormal
;
glm
::
mat4
corrctCoord
=
glm
::
translate
(
glm
::
vec3
(
width
/
2.0
f
,
height
/
2
.0
f
,
depth
/
2.0
f
-
fRadius
));
glm
::
mat4
corrctCoord
=
glm
::
translate
(
glm
::
vec3
(
0.0
f
,
0
.0
f
,
depth
/
2.0
f
-
fRadius
));
m_RoundBarMesh
.
topThreshold
=
topThreshold
;
m_RoundBarMesh
.
topThreshold
=
topThreshold
;
m_RoundBarMesh
.
bottomThreshold
=
bottomThreshold
;
m_RoundBarMesh
.
bottomThreshold
=
bottomThreshold
;
m_RoundBarMesh
.
iMeshStartIndices
=
m_Vertices
.
size
();
m_RoundBarMesh
.
iMeshStartIndices
=
m_Vertices
.
size
();
...
@@ -964,13 +964,14 @@ void OpenGL3DRenderer::AddShape3DExtrudeObject(bool roundedCorner, sal_uInt32 nC
...
@@ -964,13 +964,14 @@ void OpenGL3DRenderer::AddShape3DExtrudeObject(bool roundedCorner, sal_uInt32 nC
glm
::
vec4
DirX
=
modelMatrix
*
glm
::
vec4
(
1.0
,
0.0
,
0.0
,
0.0
);
glm
::
vec4
DirX
=
modelMatrix
*
glm
::
vec4
(
1.0
,
0.0
,
0.0
,
0.0
);
glm
::
vec4
DirY
=
modelMatrix
*
glm
::
vec4
(
0.0
,
1.0
,
0.0
,
0.0
);
glm
::
vec4
DirY
=
modelMatrix
*
glm
::
vec4
(
0.0
,
1.0
,
0.0
,
0.0
);
glm
::
vec4
DirZ
=
modelMatrix
*
glm
::
vec4
(
0.0
,
0.0
,
1.0
,
0.0
);
glm
::
vec4
DirZ
=
modelMatrix
*
glm
::
vec4
(
0.0
,
0.0
,
1.0
,
0.0
);
float
crossZ
=
glm
::
normalize
(
glm
::
dot
(
glm
::
vec3
(
DirZ
),
glm
::
vec3
(
0.0
,
0.0
,
1.0
)));
m_Extrude3DInfo
.
reverse
=
(
crossZ
>
0
?
0
:
1
);
m_Extrude3DInfo
.
xScale
=
glm
::
length
(
DirX
);
m_Extrude3DInfo
.
xScale
=
glm
::
length
(
DirX
);
m_Extrude3DInfo
.
yScale
=
glm
::
length
(
DirY
);
m_Extrude3DInfo
.
yScale
=
glm
::
length
(
DirY
);
m_Extrude3DInfo
.
zScale
=
glm
::
length
(
DirZ
);
m_Extrude3DInfo
.
zScale
=
glm
::
length
(
DirZ
);
glm
::
mat4
transformMatrixInverse
=
glm
::
inverse
(
glm
::
translate
(
glm
::
vec3
(
tranform
)));
glm
::
mat4
transformMatrixInverse
=
glm
::
inverse
(
glm
::
translate
(
glm
::
vec3
(
tranform
)));
glm
::
mat4
scaleMatrixInverse
=
glm
::
inverse
(
glm
::
scale
(
m_Extrude3DInfo
.
xScale
,
m_Extrude3DInfo
.
yScale
,
m_Extrude3DInfo
.
zScale
));
glm
::
mat4
scaleMatrixInverse
=
glm
::
inverse
(
glm
::
scale
(
m_Extrude3DInfo
.
xScale
,
m_Extrude3DInfo
.
yScale
,
m_Extrude3DInfo
.
zScale
*
crossZ
));
m_Extrude3DInfo
.
rotation
=
transformMatrixInverse
*
modelMatrix
*
scaleMatrixInverse
;
m_Extrude3DInfo
.
rotation
=
transformMatrixInverse
*
modelMatrix
*
scaleMatrixInverse
;
//color
//color
m_Extrude3DInfo
.
extrudeColor
=
getColorAsVector
(
nColor
);
m_Extrude3DInfo
.
extrudeColor
=
getColorAsVector
(
nColor
);
m_Extrude3DInfo
.
material
.
materialColor
=
m_Extrude3DInfo
.
extrudeColor
;
//material color seems to be the same for all parts, so we use the polygon color
m_Extrude3DInfo
.
material
.
materialColor
=
m_Extrude3DInfo
.
extrudeColor
;
//material color seems to be the same for all parts, so we use the polygon color
...
@@ -1006,8 +1007,8 @@ void OpenGL3DRenderer::AddShape3DExtrudeObject(bool roundedCorner, sal_uInt32 nC
...
@@ -1006,8 +1007,8 @@ void OpenGL3DRenderer::AddShape3DExtrudeObject(bool roundedCorner, sal_uInt32 nC
m_SenceBox
.
minXCoord
=
std
::
min
(
m_SenceBox
.
minXCoord
,
m_Extrude3DInfo
.
xTransform
);
m_SenceBox
.
minXCoord
=
std
::
min
(
m_SenceBox
.
minXCoord
,
m_Extrude3DInfo
.
xTransform
);
m_SenceBox
.
maxYCoord
=
std
::
max
(
m_SenceBox
.
maxYCoord
,
m_Extrude3DInfo
.
yTransform
+
m_Extrude3DInfo
.
yScale
);
m_SenceBox
.
maxYCoord
=
std
::
max
(
m_SenceBox
.
maxYCoord
,
m_Extrude3DInfo
.
yTransform
+
m_Extrude3DInfo
.
yScale
);
m_SenceBox
.
minYCoord
=
std
::
min
(
m_SenceBox
.
minYCoord
,
m_Extrude3DInfo
.
yTransform
);
m_SenceBox
.
minYCoord
=
std
::
min
(
m_SenceBox
.
minYCoord
,
m_Extrude3DInfo
.
yTransform
);
m_SenceBox
.
maxZCoord
=
std
::
max
(
m_SenceBox
.
maxZCoord
,
m_Extrude3DInfo
.
zTransform
+
m_Extrude3DInfo
.
zScale
);
m_SenceBox
.
maxZCoord
=
std
::
max
(
m_SenceBox
.
maxZCoord
,
m_Extrude3DInfo
.
zTransform
-
(
m_Extrude3DInfo
.
reverse
-
1
)
*
m_Extrude3DInfo
.
zScale
);
m_SenceBox
.
minZCoord
=
std
::
min
(
m_SenceBox
.
minZCoord
,
m_Extrude3DInfo
.
zTransform
);
m_SenceBox
.
minZCoord
=
std
::
min
(
m_SenceBox
.
minZCoord
,
m_Extrude3DInfo
.
zTransform
-
m_Extrude3DInfo
.
reverse
*
m_Extrude3DInfo
.
zScale
);
}
}
void
OpenGL3DRenderer
::
EndAddShape3DExtrudeObject
()
void
OpenGL3DRenderer
::
EndAddShape3DExtrudeObject
()
...
@@ -1114,7 +1115,7 @@ void OpenGL3DRenderer::RenderExtrudeBottomSurface(const Extrude3DInfo& extrude3D
...
@@ -1114,7 +1115,7 @@ void OpenGL3DRenderer::RenderExtrudeBottomSurface(const Extrude3DInfo& extrude3D
}
}
else
else
{
{
glm
::
mat4
topTrans
=
glm
::
translate
(
glm
::
vec3
(
0.0
,
0.0
,
actualZTrans
));
glm
::
mat4
topTrans
=
glm
::
translate
(
glm
::
vec3
(
0.0
,
0.0
,
-
actualZTrans
));
glm
::
mat4
topScale
=
glm
::
scale
(
xyScale
,
xyScale
,
xyScale
);
glm
::
mat4
topScale
=
glm
::
scale
(
xyScale
,
xyScale
,
xyScale
);
glm
::
mat4
aTranslationMatrix
=
glm
::
translate
(
glm
::
vec3
(
trans
.
x
,
trans
.
y
,
trans
.
z
));
glm
::
mat4
aTranslationMatrix
=
glm
::
translate
(
glm
::
vec3
(
trans
.
x
,
trans
.
y
,
trans
.
z
));
m_Model
=
aTranslationMatrix
*
extrude3D
.
rotation
*
topTrans
*
topScale
;
m_Model
=
aTranslationMatrix
*
extrude3D
.
rotation
*
topTrans
*
topScale
;
...
@@ -1326,7 +1327,6 @@ void OpenGL3DRenderer::RenderExtrude3DObject()
...
@@ -1326,7 +1327,6 @@ void OpenGL3DRenderer::RenderExtrude3DObject()
CHECK_GL_ERROR
();
CHECK_GL_ERROR
();
glBindBuffer
(
GL_UNIFORM_BUFFER
,
0
);
glBindBuffer
(
GL_UNIFORM_BUFFER
,
0
);
}
}
extrude3DInfo
.
reverse
=
0
;
if
(
extrude3DInfo
.
rounded
)
if
(
extrude3DInfo
.
rounded
)
{
{
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
m_CubeElementBuf
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
m_CubeElementBuf
);
...
...
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