Kaydet (Commit) 43ab4380 authored tarafından Caolán McNamara's avatar Caolán McNamara

coverity#1242815 Result is not floating-point

Change-Id: Ie50e89862ba4168c05cde385158bf82cf7aede62
üst 78bd404c
...@@ -637,7 +637,7 @@ void E3dScene::NbcRotate(const Point& rRef, long nWink, double sn, double cs) ...@@ -637,7 +637,7 @@ void E3dScene::NbcRotate(const Point& rRef, long nWink, double sn, double cs)
// through the enter of aOutRect's (Steiner's theorem), so RotateZ // through the enter of aOutRect's (Steiner's theorem), so RotateZ
RotateScene (rRef, nWink, sn, cs); // Rotates the scene RotateScene (rRef, nWink, sn, cs); // Rotates the scene
double fWinkelInRad = nWink/100 * F_PI180; double fWinkelInRad = nWink/100.0 * F_PI180;
basegfx::B3DHomMatrix aRotation; basegfx::B3DHomMatrix aRotation;
aRotation.rotate(0.0, 0.0, fWinkelInRad); aRotation.rotate(0.0, 0.0, fWinkelInRad);
......
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