Skip to content
Projeler
Gruplar
Parçacıklar
Yardım
Yükleniyor...
Oturum aç / Kaydol
Gezinmeyi değiştir
C
core
Proje
Proje
Ayrıntılar
Etkinlik
Cycle Analytics
Depo (repository)
Depo (repository)
Dosyalar
Kayıtlar (commit)
Dallar (branch)
Etiketler
Katkıda bulunanlar
Grafik
Karşılaştır
Grafikler
Konular (issue)
0
Konular (issue)
0
Liste
Pano
Etiketler
Kilometre Taşları
Birleştirme (merge) Talepleri
0
Birleştirme (merge) Talepleri
0
CI / CD
CI / CD
İş akışları (pipeline)
İşler
Zamanlamalar
Grafikler
Paketler
Paketler
Wiki
Wiki
Parçacıklar
Parçacıklar
Üyeler
Üyeler
Collapse sidebar
Close sidebar
Etkinlik
Grafik
Grafikler
Yeni bir konu (issue) oluştur
İşler
Kayıtlar (commit)
Konu (issue) Panoları
Kenar çubuğunu aç
LibreOffice
core
Commits
47cf5156
Kaydet (Commit)
47cf5156
authored
Mar 21, 2014
tarafından
Zolnai Tamás
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
Consistent naming: ViewContactOfOpenGL{->Obj}
Change-Id: I6bacdba00dfd81442919bce768ef2e7a9f8ce86e
üst
efdc2b2f
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
10 additions
and
10 deletions
+10
-10
viewcontactofopenglobj.hxx
include/svx/sdr/contact/viewcontactofopenglobj.hxx
+3
-3
svdoopengl.hxx
include/svx/svdoopengl.hxx
+2
-2
Library_svxcore.mk
svx/Library_svxcore.mk
+1
-1
viewcontactofopenglobj.cxx
svx/source/sdr/contact/viewcontactofopenglobj.cxx
+4
-4
No files found.
include/svx/sdr/contact/viewcontactofopengl.hxx
→
include/svx/sdr/contact/viewcontactofopengl
obj
.hxx
Dosyayı görüntüle @
47cf5156
...
...
@@ -17,11 +17,11 @@ class SdrOpenGLObj;
namespace
sdr
{
namespace
contact
{
class
ViewContactOfOpenGL
:
public
ViewContactOfSdrObj
class
ViewContactOfOpenGL
Obj
:
public
ViewContactOfSdrObj
{
public
:
explicit
ViewContactOfOpenGL
(
SdrOpenGLObj
&
rOpenGLObj
);
virtual
~
ViewContactOfOpenGL
();
explicit
ViewContactOfOpenGL
Obj
(
SdrOpenGLObj
&
rOpenGLObj
);
virtual
~
ViewContactOfOpenGL
Obj
();
protected
:
virtual
drawinglayer
::
primitive2d
::
Primitive2DSequence
createViewIndependentPrimitive2DSequence
()
const
;
...
...
include/svx/svdoopengl.hxx
Dosyayı görüntüle @
47cf5156
...
...
@@ -11,14 +11,14 @@
#define INCLUDED_SVX_SVDO_OPENGL_HXX
#include <svx/svdobj.hxx>
#include <svx/sdr/contact/viewcontactofopengl.hxx>
#include <svx/sdr/contact/viewcontactofopengl
obj
.hxx>
class
SVX_DLLPUBLIC
SdrOpenGLObj
:
public
SdrObject
{
public
:
virtual
sdr
::
contact
::
ViewContact
*
CreateObjectSpecificViewContact
()
{
return
new
sdr
::
contact
::
ViewContactOfOpenGL
(
*
this
);
return
new
sdr
::
contact
::
ViewContactOfOpenGL
Obj
(
*
this
);
}
};
...
...
svx/Library_svxcore.mk
Dosyayı görüntüle @
47cf5156
...
...
@@ -159,7 +159,7 @@ $(eval $(call gb_Library_add_exception_objects,svxcore,\
svx/source/sdr/contact/viewobjectcontactofpageobj \
svx/source/sdr/contact/viewobjectcontactofe3dscene \
svx/source/sdr/contact/viewcontactofgraphic \
svx/source/sdr/contact/viewcontactofopengl \
svx/source/sdr/contact/viewcontactofopengl
obj
\
svx/source/sdr/contact/viewobjectcontactredirector \
svx/source/sdr/contact/viewcontactofsdrcircobj \
svx/source/sdr/contact/viewcontactofgroup \
...
...
svx/source/sdr/contact/viewcontactofopengl.cxx
→
svx/source/sdr/contact/viewcontactofopengl
obj
.cxx
Dosyayı görüntüle @
47cf5156
...
...
@@ -8,23 +8,23 @@
*/
#include <com/sun/star/drawing/XShape.hpp>
#include <svx/sdr/contact/viewcontactofopengl.hxx>
#include <svx/sdr/contact/viewcontactofopengl
obj
.hxx>
#include <drawinglayer/primitive2d/openglprimitive2d.hxx>
#include <svx/svdoopengl.hxx>
#include <tools/gen.hxx>
using
namespace
sdr
::
contact
;
ViewContactOfOpenGL
::
ViewContactOfOpenGL
(
SdrOpenGLObj
&
rOpenGLObj
)
ViewContactOfOpenGL
Obj
::
ViewContactOfOpenGLObj
(
SdrOpenGLObj
&
rOpenGLObj
)
:
ViewContactOfSdrObj
(
rOpenGLObj
)
{
}
ViewContactOfOpenGL
::~
ViewContactOfOpenGL
()
ViewContactOfOpenGL
Obj
::~
ViewContactOfOpenGLObj
()
{
}
drawinglayer
::
primitive2d
::
Primitive2DSequence
ViewContactOfOpenGL
::
createViewIndependentPrimitive2DSequence
()
const
drawinglayer
::
primitive2d
::
Primitive2DSequence
ViewContactOfOpenGL
Obj
::
createViewIndependentPrimitive2DSequence
()
const
{
com
::
sun
::
star
::
uno
::
Reference
<
com
::
sun
::
star
::
drawing
::
XShape
>
xShape
(
GetSdrObject
().
getUnoShape
(),
com
::
sun
::
star
::
uno
::
UNO_QUERY
);
const
Point
aPos
(
xShape
->
getPosition
().
X
,
xShape
->
getPosition
().
Y
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment