Kaydet (Commit) 4b243d22 authored tarafından Markus Mohrhard's avatar Markus Mohrhard

whitespace cleanup in chart2

Change-Id: I85fdb62ff0e6606e2ac8537f477e7cb5bec3827a
üst c4c51709
......@@ -164,8 +164,6 @@ protected:
virtual bool ApplySpecialItem( sal_uInt16 nWhichId, const SfxItemSet & rItemSet )
throw( ::com::sun::star::uno::Exception );
/// Returns the pool
SfxItemPool & GetItemPool() const;
......
......@@ -62,8 +62,6 @@
// header for define RET_OK
#include <vcl/msgbox.hxx>
#include <toolkit/awt/vclxwindow.hxx>
#include <toolkit/helper/vclunohelper.hxx>
#include <vcl/svapp.hxx>
......
......@@ -721,8 +721,6 @@ void BarChart::createShapes()
}
aSeriesFormerPointMap[pSeries] = FormerBarPoint(fLogicX,fUpperYValue,fLowerYValue,fLogicZ);
if( bDrawConnectionLines )
{
//store point information for connection lines
......
......@@ -84,8 +84,6 @@ public:
::com::sun::star::drawing::XShapes >& xTarget
, const OUString& aName = OUString() ) = 0;
virtual ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >
createCube( const ::com::sun::star::uno::Reference<
::com::sun::star::drawing::XShapes >& xTarget
......
......@@ -44,8 +44,6 @@ public:
::com::sun::star::drawing::XShapes >& xTarget
, const OUString& aName = OUString() ) SAL_OVERRIDE;
virtual ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >
createCube( const ::com::sun::star::uno::Reference<
::com::sun::star::drawing::XShapes >& xTarget
......
......@@ -176,8 +176,6 @@ public:
virtual long calculateTimeResolutionOnXAxis() SAL_OVERRIDE;
virtual void setTimeResolutionOnXAxis( long nTimeResolution, const Date& rNullDate ) SAL_OVERRIDE;
void getMinimumAndMaximiumX( double& rfMinimum, double& rfMaximum ) const;
void getMinimumAndMaximiumYInContinuousXRange( double& rfMinY, double& rfMaxY, double fMinX, double fMaxX, sal_Int32 nAxisIndex ) const;
......
......@@ -747,8 +747,6 @@ drawing::PolyPolygonBezierCoords getCircularArcBezierCoords(
drawing::PointSequence aPoints(nPointCount);
drawing::FlagSequence aFlags(nPointCount);
//!! applying matrix to vector does ignore translation, so it is important to use a B2DPoint here instead of B2DVector
::basegfx::B2DPoint P0,P1,P2,P3;
......
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