Kaydet (Commit) 4e207622 authored tarafından Markus Mohrhard's avatar Markus Mohrhard Kaydeden (comit) Markus Mohrhard

remove unused shader

Change-Id: Ib30ff20e099f4b3403a3ca7689f7d8d75d888763
üst 38f8f1b7
......@@ -16,8 +16,6 @@ $(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_BIN_FOLDER)/openg
commonVertexShader.glsl \
debugFragmentShader.glsl \
debugVertexShader.glsl \
renderFragmentShader.glsl \
renderVertexShader.glsl \
symbolFragmentShader.glsl \
symbolVertexShader.glsl \
textFragmentShader.glsl \
......
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
uniform sampler2D RenderTex;
varying vec2 vTexCoord;
void main()
{
gl_FragColor = vec4(texture2D(RenderTex, vTexCoord).rgb, 1.0);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
attribute vec4 vPosition;
attribute vec2 texCoord;
varying vec2 vTexCoord;
void main()
{
gl_Position = vPosition;
vTexCoord = texCoord;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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