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LibreOffice
core
Commits
4ffc7955
Kaydet (Commit)
4ffc7955
authored
May 20, 2014
tarafından
David Tardon
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
avoid duplication
Change-Id: I2de8da0ce3648657977825309d4dd9902c0f8900
üst
f65de4fe
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1 changed file
with
46 additions
and
41 deletions
+46
-41
OGLTrans_Shaders.cxx
...eshow/source/engine/OGLTrans/generic/OGLTrans_Shaders.cxx
+46
-41
No files found.
slideshow/source/engine/OGLTrans/generic/OGLTrans_Shaders.cxx
Dosyayı görüntüle @
4ffc7955
...
@@ -47,15 +47,42 @@
...
@@ -47,15 +47,42 @@
#else // UNX == X11
#else // UNX == X11
namespace
unx
{
#define GLX_GLXEXT_PROTOTYPES 1
#define GLX_GLXEXT_PROTOTYPES 1
#include <GL/glx.h>
#include <GL/glx.h>
#include <GL/glxext.h>
#include <GL/glxext.h>
#endif
namespace
{
typedef
void
(
*
GLFunction_t
)();
#ifdef _WIN32
GLFunction_t
lcl_glGetProcAddress
(
const
char
*
const
name
)
{
return
wglGetProcAddress
(
name
);
}
#elif defined(MACOSX)
GLFunction_t
lcl_glGetProcAddress
(
const
char
*
const
name
)
{
return
0
;
}
#else // UNX == X11
GLFunction_t
lcl_glGetProcAddress
(
const
char
*
const
name
)
{
return
glXGetProcAddress
(
reinterpret_cast
<
const
GLubyte
*>
(
name
));
}
}
#endif
#endif
}
bool
OGLShaders
::
cbInitialized
=
false
;
bool
OGLShaders
::
cbInitialized
=
false
;
#ifdef GL_VERSION_2_0
#ifdef GL_VERSION_2_0
...
@@ -83,46 +110,24 @@ bool OGLShaders::Initialize()
...
@@ -83,46 +110,24 @@ bool OGLShaders::Initialize()
{
{
#ifdef GL_VERSION_2_0
#ifdef GL_VERSION_2_0
if
(
!
cbInitialized
)
{
if
(
!
cbInitialized
)
{
#ifdef _WIN32
glActiveTexture
=
(
PFNGLACTIVETEXTUREPROC
)
lcl_glGetProcAddress
(
"glActiveTexture"
);
glActiveTexture
=
(
PFNGLACTIVETEXTUREPROC
)
wglGetProcAddress
(
"glActiveTexture"
);
glCreateShader
=
(
PFNGLCREATESHADERPROC
)
lcl_glGetProcAddress
(
"glCreateShader"
);
glCreateShader
=
(
PFNGLCREATESHADERPROC
)
wglGetProcAddress
(
"glCreateShader"
);
glShaderSource
=
(
PFNGLSHADERSOURCEPROC
)
lcl_glGetProcAddress
(
"glShaderSource"
);
glShaderSource
=
(
PFNGLSHADERSOURCEPROC
)
wglGetProcAddress
(
"glShaderSource"
);
glCompileShader
=
(
PFNGLCOMPILESHADERPROC
)
lcl_glGetProcAddress
(
"glCompileShader"
);
glCompileShader
=
(
PFNGLCOMPILESHADERPROC
)
wglGetProcAddress
(
"glCompileShader"
);
glGetShaderiv
=
(
PFNGLGETSHADERIVPROC
)
lcl_glGetProcAddress
(
"glGetShaderiv"
);
glGetShaderiv
=
(
PFNGLGETSHADERIVPROC
)
wglGetProcAddress
(
"glGetShaderiv"
);
glGetShaderInfoLog
=
(
PFNGLGETSHADERINFOLOGPROC
)
lcl_glGetProcAddress
(
"glGetShaderInfoLog"
);
glGetShaderInfoLog
=
(
PFNGLGETSHADERINFOLOGPROC
)
wglGetProcAddress
(
"glGetShaderInfoLog"
);
glDeleteShader
=
(
PFNGLDELETESHADERPROC
)
lcl_glGetProcAddress
(
"glDeleteShader"
);
glDeleteShader
=
(
PFNGLDELETESHADERPROC
)
wglGetProcAddress
(
"glDeleteShader"
);
glCreateProgram
=
(
PFNGLCREATEPROGRAMPROC
)
lcl_glGetProcAddress
(
"glCreateProgram"
);
glCreateProgram
=
(
PFNGLCREATEPROGRAMPROC
)
wglGetProcAddress
(
"glCreateProgram"
);
glAttachShader
=
(
PFNGLATTACHSHADERPROC
)
lcl_glGetProcAddress
(
"glAttachShader"
);
glAttachShader
=
(
PFNGLATTACHSHADERPROC
)
wglGetProcAddress
(
"glAttachShader"
);
glLinkProgram
=
(
PFNGLLINKPROGRAMPROC
)
lcl_glGetProcAddress
(
"glLinkProgram"
);
glLinkProgram
=
(
PFNGLLINKPROGRAMPROC
)
wglGetProcAddress
(
"glLinkProgram"
);
glGetProgramiv
=
(
PFNGLGETPROGRAMIVPROC
)
lcl_glGetProcAddress
(
"glGetProgramiv"
);
glGetProgramiv
=
(
PFNGLGETPROGRAMIVPROC
)
wglGetProcAddress
(
"glGetProgramiv"
);
glGetProgramInfoLog
=
(
PFNGLGETPROGRAMINFOLOGPROC
)
lcl_glGetProcAddress
(
"glGetProgramInfoLog"
);
glGetProgramInfoLog
=
(
PFNGLGETPROGRAMINFOLOGPROC
)
wglGetProcAddress
(
"glGetProgramInfoLog"
);
glUseProgram
=
(
PFNGLUSEPROGRAMPROC
)
lcl_glGetProcAddress
(
"glUseProgram"
);
glUseProgram
=
(
PFNGLUSEPROGRAMPROC
)
wglGetProcAddress
(
"glUseProgram"
);
glDeleteProgram
=
(
PFNGLDELETEPROGRAMPROC
)
lcl_glGetProcAddress
(
"glDeleteProgram"
);
glDeleteProgram
=
(
PFNGLDELETEPROGRAMPROC
)
wglGetProcAddress
(
"glDeleteProgram"
);
glGetUniformLocation
=
(
PFNGLGETUNIFORMLOCATIONPROC
)
lcl_glGetProcAddress
(
"glGetUniformLocation"
);
glGetUniformLocation
=
(
PFNGLGETUNIFORMLOCATIONPROC
)
wglGetProcAddress
(
"glGetUniformLocation"
);
glUniform1i
=
(
PFNGLUNIFORM1IPROC
)
lcl_glGetProcAddress
(
"glUniform1i"
);
glUniform1i
=
(
PFNGLUNIFORM1IPROC
)
wglGetProcAddress
(
"glUniform1i"
);
glUniform1f
=
(
PFNGLUNIFORM1FPROC
)
lcl_glGetProcAddress
(
"glUniform1f"
);
glUniform1f
=
(
PFNGLUNIFORM1FPROC
)
wglGetProcAddress
(
"glUniform1f"
);
cbInitialized
=
true
;
cbInitialized
=
true
;
#elif defined(MACOSX)
#else
glActiveTexture
=
(
PFNGLACTIVETEXTUREPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glActiveTexture"
);
glCreateShader
=
(
PFNGLCREATESHADERPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glCreateShader"
);
glShaderSource
=
(
PFNGLSHADERSOURCEPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glShaderSource"
);
glCompileShader
=
(
PFNGLCOMPILESHADERPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glCompileShader"
);
glGetShaderiv
=
(
PFNGLGETSHADERIVPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glGetShaderiv"
);
glGetShaderInfoLog
=
(
PFNGLGETSHADERINFOLOGPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glGetShaderInfoLog"
);
glDeleteShader
=
(
PFNGLDELETESHADERPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glDeleteShader"
);
glCreateProgram
=
(
PFNGLCREATEPROGRAMPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glCreateProgram"
);
glAttachShader
=
(
PFNGLATTACHSHADERPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glAttachShader"
);
glLinkProgram
=
(
PFNGLLINKPROGRAMPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glLinkProgram"
);
glGetProgramiv
=
(
PFNGLGETPROGRAMIVPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glGetProgramiv"
);
glGetProgramInfoLog
=
(
PFNGLGETPROGRAMINFOLOGPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glGetProgramInfoLog"
);
glUseProgram
=
(
PFNGLUSEPROGRAMPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glUseProgram"
);
glDeleteProgram
=
(
PFNGLDELETEPROGRAMPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glDeleteProgram"
);
glGetUniformLocation
=
(
PFNGLGETUNIFORMLOCATIONPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glGetUniformLocation"
);
glUniform1i
=
(
PFNGLUNIFORM1IPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glUniform1i"
);
glUniform1f
=
(
PFNGLUNIFORM1FPROC
)
unx
::
glXGetProcAddress
(
(
unsigned
char
*
)
"glUniform1f"
);
cbInitialized
=
true
;
#endif
}
}
return
glCreateShader
!=
NULL
;
return
glCreateShader
!=
NULL
;
...
...
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