Kaydet (Commit) 5456a01f authored tarafından Herbert Dürr's avatar Herbert Dürr Kaydeden (comit) Caolán McNamara

Related: #i124191# small cleanup for salframeview.mm

clean up some minor warts while the behaviour remains unchanged.

(cherry picked from commit 8ba6a0be)

Conflicts:
	vcl/osx/salframeview.mm

Change-Id: I613bf0f40429db6516f82e79438e86bffb7f71cb
üst 12dd68e3
...@@ -208,7 +208,7 @@ static AquaSalFrame* getMouseContainerFrame() ...@@ -208,7 +208,7 @@ static AquaSalFrame* getMouseContainerFrame()
[pNSWindow performSelector:setRestorable withObject:(id)NO]; [pNSWindow performSelector:setRestorable withObject:(id)NO];
} }
return (SalFrameWindow *) pNSWindow; return (SalFrameWindow *)pNSWindow;
} }
-(AquaSalFrame*)getSalFrame -(AquaSalFrame*)getSalFrame
...@@ -590,7 +590,7 @@ private: ...@@ -590,7 +590,7 @@ private:
NSPoint aPt = [NSEvent mouseLocation]; NSPoint aPt = [NSEvent mouseLocation];
NSRect aFrameRect = [pDispatchFrame->getNSWindow() frame]; NSRect aFrameRect = [pDispatchFrame->getNSWindow() frame];
if ( ! NSPointInRect( aPt, aFrameRect ) ) if ( ! NSPointInRect( aPt, aFrameRect ) )
{ {
// no, it is not // no, it is not
// now we need to find the one it may be in // now we need to find the one it may be in
...@@ -840,8 +840,8 @@ private: ...@@ -840,8 +840,8 @@ private:
mpFrame->mnLastModifierFlags = [pEvent modifierFlags]; mpFrame->mnLastModifierFlags = [pEvent modifierFlags];
// merge pending scroll wheel events // merge pending scroll wheel events
float dX = 0.0; CGFloat dX = 0.0;
float dY = 0.0; CGFloat dY = 0.0;
for(;;) for(;;)
{ {
dX += [pEvent deltaX]; dX += [pEvent deltaX];
...@@ -870,7 +870,7 @@ private: ...@@ -870,7 +870,7 @@ private:
if( dX != 0.0 ) if( dX != 0.0 )
{ {
aEvent.mnDelta = static_cast<long>(floor(dX)); aEvent.mnDelta = static_cast<long>(floor(dX));
aEvent.mnNotchDelta = dX < 0 ? -1 : 1; aEvent.mnNotchDelta = (dX < 0) ? -1 : +1;
if( aEvent.mnDelta == 0 ) if( aEvent.mnDelta == 0 )
aEvent.mnDelta = aEvent.mnNotchDelta; aEvent.mnDelta = aEvent.mnNotchDelta;
aEvent.mbHorz = TRUE; aEvent.mbHorz = TRUE;
...@@ -880,7 +880,7 @@ private: ...@@ -880,7 +880,7 @@ private:
if( dY != 0.0 && AquaSalFrame::isAlive( mpFrame )) if( dY != 0.0 && AquaSalFrame::isAlive( mpFrame ))
{ {
aEvent.mnDelta = static_cast<long>(floor(dY)); aEvent.mnDelta = static_cast<long>(floor(dY));
aEvent.mnNotchDelta = dY < 0 ? -1 : 1; aEvent.mnNotchDelta = (dY < 0) ? -1 : +1;
if( aEvent.mnDelta == 0 ) if( aEvent.mnDelta == 0 )
aEvent.mnDelta = aEvent.mnNotchDelta; aEvent.mnDelta = aEvent.mnNotchDelta;
aEvent.mbHorz = FALSE; aEvent.mbHorz = FALSE;
...@@ -900,8 +900,8 @@ private: ...@@ -900,8 +900,8 @@ private:
mpFrame->mnLastModifierFlags = [pEvent modifierFlags]; mpFrame->mnLastModifierFlags = [pEvent modifierFlags];
// merge pending scroll wheel events // merge pending scroll wheel events
float dX = 0.0; CGFloat dX = 0.0;
float dY = 0.0; CGFloat dY = 0.0;
for(;;) for(;;)
{ {
dX += [pEvent deltaX]; dX += [pEvent deltaX];
...@@ -930,11 +930,11 @@ private: ...@@ -930,11 +930,11 @@ private:
if( dX != 0.0 ) if( dX != 0.0 )
{ {
aEvent.mnDelta = static_cast<long>(floor(dX)); aEvent.mnDelta = static_cast<long>(floor(dX));
aEvent.mnNotchDelta = dX < 0 ? -1 : 1; aEvent.mnNotchDelta = (dX < 0) ? -1 : +1;
if( aEvent.mnDelta == 0 ) if( aEvent.mnDelta == 0 )
aEvent.mnDelta = aEvent.mnNotchDelta; aEvent.mnDelta = aEvent.mnNotchDelta;
aEvent.mbHorz = TRUE; aEvent.mbHorz = TRUE;
aEvent.mnScrollLines = dX > 0 ? dX/WHEEL_EVENT_FACTOR : -dX/WHEEL_EVENT_FACTOR; aEvent.mnScrollLines = fabs(dX) / WHEEL_EVENT_FACTOR;
if( aEvent.mnScrollLines == 0 ) if( aEvent.mnScrollLines == 0 )
aEvent.mnScrollLines = 1; aEvent.mnScrollLines = 1;
...@@ -943,12 +943,12 @@ private: ...@@ -943,12 +943,12 @@ private:
if( dY != 0.0 && AquaSalFrame::isAlive( mpFrame ) ) if( dY != 0.0 && AquaSalFrame::isAlive( mpFrame ) )
{ {
aEvent.mnDelta = static_cast<long>(floor(dY)); aEvent.mnDelta = static_cast<long>(floor(dY));
aEvent.mnNotchDelta = dY < 0 ? -1 : 1; aEvent.mnNotchDelta = (dY < 0) ? -1 : +1;
if( aEvent.mnDelta == 0 ) if( aEvent.mnDelta == 0 )
aEvent.mnDelta = aEvent.mnNotchDelta; aEvent.mnDelta = aEvent.mnNotchDelta;
aEvent.mbHorz = FALSE; aEvent.mbHorz = FALSE;
aEvent.mnScrollLines = dY > 0 ? dY/WHEEL_EVENT_FACTOR : -dY/WHEEL_EVENT_FACTOR; aEvent.mnScrollLines = fabs(dY) / WHEEL_EVENT_FACTOR;
if( aEvent.mnScrollLines < 1 ) if( aEvent.mnScrollLines == 0 )
aEvent.mnScrollLines = 1; aEvent.mnScrollLines = 1;
mpFrame->CallCallback( SALEVENT_WHEELMOUSE, &aEvent ); mpFrame->CallCallback( SALEVENT_WHEELMOUSE, &aEvent );
......
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