Kaydet (Commit) 578cd010 authored tarafından Stephan Bergmann's avatar Stephan Bergmann

Use valid UNOIDL identifiers in css.frame.Status.ItemState

These are present since OOo 2.0, but are unpublished and appear to be rarely
used, so changing them is hopefully OK.

Change-Id: I144eceb074cfdd91777f4c940cbfbc0dd73d4347
üst f18158d7
...@@ -34,15 +34,15 @@ constants ItemState ...@@ -34,15 +34,15 @@ constants ItemState
{ {
/** specifies an unknown state. /** specifies an unknown state.
*/ */
const short unknown = 0; const short UNKNOWN = 0;
/** specifies that the property is currently disabled. /** specifies that the property is currently disabled.
*/ */
const short disabled = 1; const short DISABLED = 1;
/** specifies that the property is currently read-only. /** specifies that the property is currently read-only.
*/ */
const short read_only = 2; const short READ_ONLY = 2;
/** specifies that the property is currently in a don't care state. /** specifies that the property is currently in a don't care state.
...@@ -51,15 +51,15 @@ constants ItemState ...@@ -51,15 +51,15 @@ constants ItemState
for a property at the same time. for a property at the same time.
</p> </p>
*/ */
const short dont_care = 16; const short DONT_CARE = 16;
/** specifies that the property is currently in a default state. /** specifies that the property is currently in a default state.
*/ */
const short default_value = 32; const short DEFAULT_VALUE = 32;
/** specifies that the property is currently in a set state. /** specifies that the property is currently in a set state.
*/ */
const short set = 64; const short SET = 64;
}; };
......
...@@ -813,7 +813,7 @@ void SAL_CALL SfxDispatchController_Impl::addStatusListener(const ::com::sun::st ...@@ -813,7 +813,7 @@ void SAL_CALL SfxDispatchController_Impl::addStatusListener(const ::com::sun::st
{ {
// Use special uno struct to transport don't care state // Use special uno struct to transport don't care state
::com::sun::star::frame::status::ItemStatus aItemStatus; ::com::sun::star::frame::status::ItemStatus aItemStatus;
aItemStatus.State = ::com::sun::star::frame::status::ItemState::dont_care; aItemStatus.State = ::com::sun::star::frame::status::ItemState::DONT_CARE;
aState = makeAny( aItemStatus ); aState = makeAny( aItemStatus );
} }
...@@ -902,7 +902,7 @@ void SfxDispatchController_Impl::StateChanged( sal_uInt16 nSID, SfxItemState eSt ...@@ -902,7 +902,7 @@ void SfxDispatchController_Impl::StateChanged( sal_uInt16 nSID, SfxItemState eSt
{ {
// Use special uno struct to transport don't care state // Use special uno struct to transport don't care state
::com::sun::star::frame::status::ItemStatus aItemStatus; ::com::sun::star::frame::status::ItemStatus aItemStatus;
aItemStatus.State = ::com::sun::star::frame::status::ItemState::dont_care; aItemStatus.State = ::com::sun::star::frame::status::ItemState::DONT_CARE;
aState = makeAny( aItemStatus ); aState = makeAny( aItemStatus );
} }
......
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