Kaydet (Commit) 5e454794 authored tarafından Markus Mohrhard's avatar Markus Mohrhard

remove unused pickingFlg

Change-Id: I27b4559a5d2f4a003d31be9cce4d74dfb7b5326c
üst a29e1c5c
......@@ -90,7 +90,6 @@ struct Polygon3DInfo
struct Extrude3DInfo
{
int pickingFlg;
bool rounded;
bool lineOnly;
float lineWidth;
......
......@@ -985,7 +985,6 @@ void OpenGL3DRenderer::AddShape3DExtrudeObject(bool roundedCorner, sal_Int32 col
void OpenGL3DRenderer::EndAddShape3DExtrudeObject()
{
m_Extrude3DInfo.pickingFlg = 0;
m_Extrude3DList.push_back(m_Extrude3DInfo);
}
......@@ -1467,11 +1466,6 @@ sal_uInt32 OpenGL3DRenderer::GetIndexByColor(sal_uInt32 r, sal_uInt32 g, sal_uIn
void OpenGL3DRenderer::RenderCoordinateAxis()
{
if (!m_coordinateAxisinfo.pickingFlg)
{
return;
}
PosVecf3 angle = {0.0f, 0.0f, 0.0f};
MoveModelf(m_coordinateAxisinfo.trans, angle, m_coordinateAxisinfo.scale);
glm::mat4 reverseMatrix = glm::scale(glm::vec3(1.0, m_coordinateAxisinfo.reverse, 1.0));
......
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