Kaydet (Commit) 5f235501 authored tarafından Matúš Kukan's avatar Matúš Kukan

make these variables static

üst d3c3f418
......@@ -115,7 +115,7 @@
#define SID_FM_IMAGEBUTTON (SID_FMSLOTS_START + 12)
#define SID_FM_FILECONTROL (SID_FMSLOTS_START + 13)
sal_Int16 nConvertSlots[] =
static sal_Int16 nConvertSlots[] =
{
SID_FM_CONVERTTO_EDIT,
SID_FM_CONVERTTO_BUTTON,
......@@ -139,7 +139,7 @@ sal_Int16 nConvertSlots[] =
SID_FM_CONVERTTO_SPINBUTTON
};
sal_Int16 nCreateSlots[] =
static sal_Int16 nCreateSlots[] =
{
SID_FM_EDIT,
SID_FM_PUSHBUTTON,
......
......@@ -117,7 +117,7 @@
#include <vector>
// wird fuer Invalidate verwendet -> mitpflegen
sal_uInt16 DatabaseSlotMap[] =
static sal_uInt16 DatabaseSlotMap[] =
{
SID_FM_RECORD_FIRST,
SID_FM_RECORD_NEXT,
......@@ -145,7 +145,7 @@ sal_uInt16 DatabaseSlotMap[] =
// wird fuer Invalidate verwendet -> mitpflegen
// aufsteigend sortieren !!!!!!
sal_Int16 DlgSlotMap[] = // slots des Controllers
static sal_Int16 DlgSlotMap[] = // slots des Controllers
{
SID_FM_CTL_PROPERTIES,
SID_FM_PROPERTIES,
......@@ -161,7 +161,7 @@ sal_Int16 DlgSlotMap[] = // slots des Controllers
0
};
sal_Int16 SelObjectSlotMap[] = // vom SelObject abhaengige Slots
static sal_Int16 SelObjectSlotMap[] = // vom SelObject abhaengige Slots
{
SID_FM_CONVERTTO_EDIT,
SID_FM_CONVERTTO_BUTTON,
......@@ -192,7 +192,7 @@ sal_Int16 SelObjectSlotMap[] = // vom SelObject abhaengige Slots
// die folgenden Arrays muessen kosistent sein, also einander entsprechende Eintraege an der selben relativen Position
// innerhalb ihres jeweiligen Arrays stehen
sal_Int16 nConvertSlots[] =
static sal_Int16 nConvertSlots[] =
{
SID_FM_CONVERTTO_EDIT,
SID_FM_CONVERTTO_BUTTON,
......@@ -216,7 +216,7 @@ sal_Int16 nConvertSlots[] =
SID_FM_CONVERTTO_NAVIGATIONBAR
};
sal_Int16 nCreateSlots[] =
static sal_Int16 nCreateSlots[] =
{
SID_FM_EDIT,
SID_FM_PUSHBUTTON,
......@@ -240,7 +240,7 @@ sal_Int16 nCreateSlots[] =
SID_FM_NAVIGATIONBAR
};
sal_Int16 nObjectTypes[] =
static sal_Int16 nObjectTypes[] =
{
OBJ_FM_EDIT,
OBJ_FM_BUTTON,
......
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