fix first run of shader-using 3D transitions
The slideshow engine emits viewChanged() immediately after the transition has been initialized. Because the ShaderTransition data were not fully reset in finishTransition_, no transition texture would be generated on the re-initialization in viewChanged(), thus there would be no transition on the first slide. Change-Id: I04fef9a6c09537995d83889be2fe15569a1ddc2c
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