Kaydet (Commit) 63300396 authored tarafından Tor Lillqvist's avatar Tor Lillqvist

Use SVM (metafile) instead of PNG for diagrams (SmartArt)

It seemed a bit pointless to waste CPU cycles on PNG-compressing a
bitmap image only to later then uncompress it anyway. vcl's PNG
writing code showed up as 13% on the time profile of TiledLibreOffice
when displaying a document full of SmartArts.

Miklos suggested I try using SVM (which I guess means "StarView
Metafile") instead. When using SVM, no rendering of diagrams to
bitmaps during loading is done, but the diagram stays stored in a
resolution-independent (vector-ish) form. Which means it will be
rendered nicely and crisply regardless of the zoom level.

At least, that is my understanding, and experimentation (on OS X and Linux)
seems to confirm.

ce8c0ff07559ddcc729bffd7a68f4c6f281882e3

Change-Id: Ice8c0ff07559ddcc729bffd7a68f4c6f281882e3
üst 66fce1f6
......@@ -1088,7 +1088,7 @@ Reference < XShape > Shape::renderDiagramToGraphic( XmlFilterBase& rFilterBase )
Reference < io::XOutputStream > xOutputStream( xStream->getOutputStream() );
// Rendering format
OUString sFormat( "PNG" );
OUString sFormat( "SVM" );
// Size of the rendering
awt::Size aActualSize = mxShape->getSize();
......@@ -1097,21 +1097,15 @@ Reference < XShape > Shape::renderDiagramToGraphic( XmlFilterBase& rFilterBase )
awt::Size aSize = awt::Size( static_cast < sal_Int32 > ( ( fPixelsPer100thmm * aActualSize.Width ) + 0.5 ),
static_cast < sal_Int32 > ( ( fPixelsPer100thmm * aActualSize.Height ) + 0.5 ) );
Sequence< PropertyValue > aFilterData( 7 );
aFilterData[ 0 ].Name = "Compression";
aFilterData[ 0 ].Value <<= static_cast < sal_Int32 > ( 9 );
aFilterData[ 1 ].Name = "Interlaced";
aFilterData[ 1 ].Value <<= static_cast < sal_Int32 > ( 1 );
aFilterData[ 2 ].Name = "Translucent";
aFilterData[ 2 ].Value <<= static_cast < sal_Int32 > ( 1 );
aFilterData[ 3 ].Name = "PixelWidth";
aFilterData[ 3 ].Value <<= aSize.Width;
aFilterData[ 4 ].Name = "PixelHeight";
aFilterData[ 4 ].Value <<= aSize.Height;
aFilterData[ 5 ].Name = "LogicalWidth";
aFilterData[ 5 ].Value <<= aActualSize.Width;
aFilterData[ 6 ].Name = "LogicalHeight";
aFilterData[ 6 ].Value <<= aActualSize.Height;
Sequence< PropertyValue > aFilterData( 4 );
aFilterData[ 0 ].Name = "PixelWidth";
aFilterData[ 0 ].Value <<= aSize.Width;
aFilterData[ 1 ].Name = "PixelHeight";
aFilterData[ 1 ].Value <<= aSize.Height;
aFilterData[ 2 ].Name = "LogicalWidth";
aFilterData[ 2 ].Value <<= aActualSize.Width;
aFilterData[ 3 ].Name = "LogicalHeight";
aFilterData[ 3 ].Value <<= aActualSize.Height;
Sequence < PropertyValue > aDescriptor( 3 );
aDescriptor[ 0 ].Name = "OutputStream";
......
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