/** list of Operations to be performed on this primitive.These operations will be called in the order they were pushed back in. In OpenGL this effectively uses the operations in the opposite order they were pushed back.
/** list of Operations to be performed on this primitive.These operations will be called in the order they were pushed back in. In OpenGL this effectively uses the operations in the opposite order they were pushed back.
...
@@ -329,15 +330,15 @@ public:
...
@@ -329,15 +330,15 @@ public:
private:
private:
/** list of vertices
/** list of vertices
*/
*/
std::vector<basegfx::B3DVector>Vertices;
std::vector<glm::vec3>Vertices;
/** list of Normals
/** list of Normals
*/
*/
std::vector<basegfx::B3DVector>Normals;
std::vector<glm::vec3>Normals;
/** list of Texture Coordinates
/** list of Texture Coordinates
*/
*/
std::vector<basegfx::B2DVector>TexCoords;
std::vector<glm::vec2>TexCoords;
};
};
/** This class is to be derived to make any operation (tranform) you may need in order to construct your transitions
/** This class is to be derived to make any operation (tranform) you may need in order to construct your transitions