Kaydet (Commit) 65d17f83 authored tarafından Tor Lillqvist's avatar Tor Lillqvist

Avoid misleading term "factory method", just say "function"

Change-Id: I35de0d7eedae5454001fad7e43c6697d9042a829
üst 62d4eb0c
......@@ -74,7 +74,7 @@ protected:
/** Definition of BitmapDevice interface
Use the createBitmapDevice() factory method to create instances.
Use the createBitmapDevice() function to create instances.
Implementation note: the clip mask and bitmap parameter instances
of BitmapDevice that are passed to individual BitmapDevice
......@@ -658,13 +658,13 @@ private:
boost::scoped_ptr< ImplBitmapDevice > mpImpl;
};
/** Factory method to create a BitmapDevice for given scanline format
/** Function to create a BitmapDevice for given scanline format
*/
BASEBMP_DLLPUBLIC BitmapDeviceSharedPtr createBitmapDevice( const basegfx::B2IVector& rSize,
bool bTopDown,
sal_Int32 nScanlineFormat );
/** Factory method to create a BitmapDevice for given scanline format
/** Function to create a BitmapDevice for given scanline format
with the given palette
Note: the provided palette must have sufficient size, to satisfy
......@@ -676,7 +676,7 @@ BASEBMP_DLLPUBLIC BitmapDeviceSharedPtr createBitmapDevice( const basegfx::B2IVe
sal_Int32 nScanlineFormat,
const PaletteMemorySharedVector& rPalette );
/** Factory method to create a BitmapDevice for given scanline format
/** Function to create a BitmapDevice for given scanline format
from the given piece of raw memory and palette
Note: the provided memory must have sufficient size, to store the
......@@ -689,7 +689,7 @@ BASEBMP_DLLPUBLIC BitmapDeviceSharedPtr createBitmapDevice( const basegfx::B2IVe
const PaletteMemorySharedVector& rPalette );
/** Factory method to retrieve a subsetted BitmapDevice to the same
/** Function to retrieve a subsetted BitmapDevice to the same
memory.
This method creates a second bitmap device instance, which renders
......@@ -700,7 +700,7 @@ BASEBMP_DLLPUBLIC BitmapDeviceSharedPtr createBitmapDevice( const basegfx::B2IVe
BASEBMP_DLLPUBLIC BitmapDeviceSharedPtr subsetBitmapDevice( const BitmapDeviceSharedPtr& rProto,
const basegfx::B2IBox& rSubset );
/** Factory method to clone a BitmapDevice from a given prototype.
/** Function to clone a BitmapDevice from a given prototype.
All attributes (like scanline format and top-down state) are
copied, only the size can be varied. Note that the prototype's
......
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