Kaydet (Commit) 69fa8cfb authored tarafından Markus Mohrhard's avatar Markus Mohrhard

fixed pipeline functions are not available in core context

Change-Id: I50f5e876da902181f8ab5c9571df61f035630218
üst 9d125598
...@@ -2088,6 +2088,8 @@ void OpenGL3DRenderer::ClearBuffer() ...@@ -2088,6 +2088,8 @@ void OpenGL3DRenderer::ClearBuffer()
glClearDepth(1.0f); glClearDepth(1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/*
* TODO: moggi: use a shader!!!
glBegin (GL_QUADS); glBegin (GL_QUADS);
glColor3f (0.3f, 0.3f, 0.3f); glColor3f (0.3f, 0.3f, 0.3f);
glVertex3f (-1.0f, -1.0f, -1.0f); glVertex3f (-1.0f, -1.0f, -1.0f);
...@@ -2097,6 +2099,7 @@ void OpenGL3DRenderer::ClearBuffer() ...@@ -2097,6 +2099,7 @@ void OpenGL3DRenderer::ClearBuffer()
glVertex3f (1.0f, 1.0f, -1.0f); glVertex3f (1.0f, 1.0f, -1.0f);
glVertex3f (-1.0f, 1.0f, -1.0f); glVertex3f (-1.0f, 1.0f, -1.0f);
glEnd (); glEnd ();
*/
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
} }
......
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