SwViewShell::DLPrePaint2: paint to mpOut if isOutputToWindow()
With this, most of the SwEditWin is painted to the virtual device in case of double buffering, not directly to the screen (avoids flickering). Change-Id: If93aa082daaec6b0e2c417ebc7367e5ab601aa2c (cherry picked from commit af9d02a2)
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