Kaydet (Commit) 74977861 authored tarafından Paul Trojahn's avatar Paul Trojahn Kaydeden (comit) Tamás Zolnai

tdf#100065 Refactoring

Change-Id: I842f90b655ccf195185bf8bae2d93b5b187954aa
Reviewed-on: https://gerrit.libreoffice.org/43137Tested-by: 's avatarJenkins <ci@libreoffice.org>
Reviewed-by: 's avatarTamás Zolnai <tamas.zolnai@collabora.com>
üst 4aa3a0b2
......@@ -507,7 +507,6 @@ Reference< XShape > const & Shape::createAndInsert(
if( bUseRotationTransform )
{
// OOXML flips shapes before rotating them.
double fRotation = F_PI180 * ( (double)mnRotation / 60000.0 );
if( bIsCustomShape )
{
basegfx::B2DVector aScale, aTranslate;
......@@ -526,7 +525,7 @@ Reference< XShape > const & Shape::createAndInsert(
}
}
// rotate around object's center
aTransformation.rotate( fRotation );
aTransformation.rotate( F_PI180 * ( (double)mnRotation / 60000.0 ) );
}
// move object back from center
......@@ -546,20 +545,19 @@ Reference< XShape > const & Shape::createAndInsert(
aParentTransformation = aTransformation;
aTransformation.scale(1/double(EMU_PER_HMM), 1/double(EMU_PER_HMM));
if( bIsCustomShape )
if( bIsCustomShape && mbFlipH != mbFlipV )
{
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
aTransformation.decompose(aScale, aTranslate, fRotate, fShearX);
// OOXML rotates shapes before flipping them, so the rotation needs to be inverted.
if( mbFlipH != mbFlipV)
if(fRotate != 0)
{
// calculate object's center
basegfx::B2DPoint aCenter(0.5, 0.5);
aCenter *= aTransformation;
aTransformation.translate( -aCenter.getX(), -aCenter.getY() );
// OOXML flips shapes before rotating them, so the rotation needs to be inverted
aTransformation.rotate( fRotate * -2.0 );
aTransformation.translate( aCenter.getX(), aCenter.getY() );
}
......
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