editeng tiled editing: Don't overwrite bInSelection.
Setting bInSelection in MouseButtonUp() feels wrong, and against of its other handling elsewhere. Also it breaks the selection handling in the tiled rendering case - on further redraw, selections may disappear. But it has been so since the initial check-in of the OOo code, so I have no idea what corner case I might break by deleting this, so let's guard the behavior by isTiledReneding() for now. Change-Id: I7f7b237f9f0f427e317266e05481bac439c3c8ad
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