Kaydet (Commit) 77de4200 authored tarafından Michael Stahl's avatar Michael Stahl

sw: remove more SwAccessibleContext code that...

... looks related to some non-existent "async loading" feature.

Change-Id: I99eaad92ce7f98e65c491e9862bed505ce1aa9fc
üst 1d2244ec
...@@ -521,7 +521,6 @@ SwAccessibleContext::SwAccessibleContext( SwAccessibleMap *const pMap, ...@@ -521,7 +521,6 @@ SwAccessibleContext::SwAccessibleContext( SwAccessibleMap *const pMap,
, m_nRole(nRole) , m_nRole(nRole)
, m_isDisposing( false ) , m_isDisposing( false )
, m_isRegisteredAtAccessibleMap( true ) , m_isRegisteredAtAccessibleMap( true )
, m_isBeginDocumentLoad( true )
, m_isSelectedInDoc(false) , m_isSelectedInDoc(false)
{ {
InitStates(); InitStates();
...@@ -581,21 +580,6 @@ uno::Reference< XAccessible> SAL_CALL ...@@ -581,21 +580,6 @@ uno::Reference< XAccessible> SAL_CALL
{ {
::rtl::Reference < SwAccessibleContext > xChildImpl( ::rtl::Reference < SwAccessibleContext > xChildImpl(
GetMap()->GetContextImpl( aChild.GetSwFrm(), !m_isDisposing ) ); GetMap()->GetContextImpl( aChild.GetSwFrm(), !m_isDisposing ) );
//Send out accessible event when begin load.
if (m_isBeginDocumentLoad && m_nRole == AccessibleRole::DOCUMENT_TEXT)
{
FireStateChangedEvent( AccessibleStateType::FOCUSABLE,true );
FireStateChangedEvent( AccessibleStateType::BUSY,true );
FireStateChangedEvent( AccessibleStateType::FOCUSED,true );
// OFFSCREEN == !SHOWING, should stay consistent
// FireStateChangedEvent( AccessibleStateType::OFFSCREEN,true );
FireStateChangedEvent( AccessibleStateType::SHOWING,true );
FireStateChangedEvent( AccessibleStateType::BUSY,false );
// OFFSCREEN again?
// FireStateChangedEvent( AccessibleStateType::OFFSCREEN,false );
m_isBeginDocumentLoad = false;
}
if( xChildImpl.is() ) if( xChildImpl.is() )
{ {
xChildImpl->SetParent( this ); xChildImpl->SetParent( this );
......
...@@ -89,8 +89,6 @@ private: ...@@ -89,8 +89,6 @@ private:
bool m_isRegisteredAtAccessibleMap; bool m_isRegisteredAtAccessibleMap;
void InitStates(); void InitStates();
//Add a member to identify the first time that document load
bool m_isBeginDocumentLoad;
protected: protected:
void SetName( const OUString& rName ) { m_sName = rName; } void SetName( const OUString& rName ) { m_sName = rName; }
......
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