Kaydet (Commit) 79677440 authored tarafından Michael Stahl's avatar Michael Stahl

sw: clean up over-abstracted string constants

Grepping for a property name should find something.

Change-Id: I908d514d5dcfd16951ebbb0157a6af9646e6db53
üst 4e58e7b8
...@@ -663,59 +663,59 @@ ...@@ -663,59 +663,59 @@
#define UNO_NAME_SW_FILLTRANSPARENCEGRADIENTNAME UNO_NAME_FILLTRANSPARENCEGRADIENTNAME #define UNO_NAME_SW_FILLTRANSPARENCEGRADIENTNAME UNO_NAME_FILLTRANSPARENCEGRADIENTNAME
#define UNO_NAME_SW_FILLCOLOR_2 UNO_NAME_FILLCOLOR_2 #define UNO_NAME_SW_FILLCOLOR_2 UNO_NAME_FILLCOLOR_2
#define UNO_NAME_HEADER_FILLBMP_LOGICAL_SIZE "Header" UNO_NAME_FILLBMP_LOGICAL_SIZE #define UNO_NAME_HEADER_FILLBMP_LOGICAL_SIZE "HeaderFillBitmapLogicalSize"
#define UNO_NAME_HEADER_FILLBMP_OFFSET_X "Header" UNO_NAME_FILLBMP_OFFSET_X #define UNO_NAME_HEADER_FILLBMP_OFFSET_X "HeaderFillBitmapOffsetX"
#define UNO_NAME_HEADER_FILLBMP_OFFSET_Y "Header" UNO_NAME_FILLBMP_OFFSET_Y #define UNO_NAME_HEADER_FILLBMP_OFFSET_Y "HeaderFillBitmapOffsetY"
#define UNO_NAME_HEADER_FILLBMP_POSITION_OFFSET_X "Header" UNO_NAME_FILLBMP_POSITION_OFFSET_X #define UNO_NAME_HEADER_FILLBMP_POSITION_OFFSET_X "HeaderFillBitmapPositionOffsetX"
#define UNO_NAME_HEADER_FILLBMP_POSITION_OFFSET_Y "Header" UNO_NAME_FILLBMP_POSITION_OFFSET_Y #define UNO_NAME_HEADER_FILLBMP_POSITION_OFFSET_Y "HeaderFillBitmapPositionOffsetY"
#define UNO_NAME_HEADER_FILLBMP_RECTANGLE_POINT "Header" UNO_NAME_FILLBMP_RECTANGLE_POINT #define UNO_NAME_HEADER_FILLBMP_RECTANGLE_POINT "HeaderFillBitmapRectanglePoint"
#define UNO_NAME_HEADER_FILLBMP_SIZE_X "Header" UNO_NAME_FILLBMP_SIZE_X #define UNO_NAME_HEADER_FILLBMP_SIZE_X "HeaderFillBitmapSizeX"
#define UNO_NAME_HEADER_FILLBMP_SIZE_Y "Header" UNO_NAME_FILLBMP_SIZE_Y #define UNO_NAME_HEADER_FILLBMP_SIZE_Y "HeaderFillBitmapSizeY"
#define UNO_NAME_HEADER_FILLBMP_STRETCH "Header" UNO_NAME_FILLBMP_STRETCH #define UNO_NAME_HEADER_FILLBMP_STRETCH "HeaderFillBitmapStretch"
#define UNO_NAME_HEADER_FILLBMP_TILE "Header" UNO_NAME_FILLBMP_TILE #define UNO_NAME_HEADER_FILLBMP_TILE "HeaderFillBitmapTile"
#define UNO_NAME_HEADER_FILLBMP_MODE "Header" UNO_NAME_FILLBMP_MODE #define UNO_NAME_HEADER_FILLBMP_MODE "HeaderFillBitmapMode"
#define UNO_NAME_HEADER_FILLCOLOR "Header" UNO_NAME_FILLCOLOR #define UNO_NAME_HEADER_FILLCOLOR "HeaderFillColor"
#define UNO_NAME_HEADER_FILLBACKGROUND "Header" UNO_NAME_FILLBACKGROUND #define UNO_NAME_HEADER_FILLBACKGROUND "HeaderFillBackground"
#define UNO_NAME_HEADER_FILLBITMAP "Header" UNO_NAME_FILLBITMAP #define UNO_NAME_HEADER_FILLBITMAP "HeaderFillBitmap"
#define UNO_NAME_HEADER_FILLBITMAPNAME "Header" UNO_NAME_FILLBITMAPNAME #define UNO_NAME_HEADER_FILLBITMAPNAME "HeaderFillBitmapName"
#define UNO_NAME_HEADER_FILLBITMAPURL "Header" UNO_NAME_FILLBITMAPURL #define UNO_NAME_HEADER_FILLBITMAPURL "HeaderFillBitmapURL"
#define UNO_NAME_HEADER_FILLGRADIENTSTEPCOUNT "Header" UNO_NAME_FILLGRADIENTSTEPCOUNT #define UNO_NAME_HEADER_FILLGRADIENTSTEPCOUNT "HeaderFillGradientStepCount"
#define UNO_NAME_HEADER_FILLGRADIENT "Header" UNO_NAME_FILLGRADIENT #define UNO_NAME_HEADER_FILLGRADIENT "HeaderFillGradient"
#define UNO_NAME_HEADER_FILLGRADIENTNAME "Header" UNO_NAME_FILLGRADIENTNAME #define UNO_NAME_HEADER_FILLGRADIENTNAME "HeaderFillGradientName"
#define UNO_NAME_HEADER_FILLHATCH "Header" UNO_NAME_FILLHATCH #define UNO_NAME_HEADER_FILLHATCH "HeaderFillHatch"
#define UNO_NAME_HEADER_FILLHATCHNAME "Header" UNO_NAME_FILLHATCHNAME #define UNO_NAME_HEADER_FILLHATCHNAME "HeaderFillHatchName"
#define UNO_NAME_HEADER_FILLSTYLE "Header" UNO_NAME_FILLSTYLE #define UNO_NAME_HEADER_FILLSTYLE "HeaderFillStyle"
#define UNO_NAME_HEADER_FILL_TRANSPARENCE "Header" UNO_NAME_FILL_TRANSPARENCE #define UNO_NAME_HEADER_FILL_TRANSPARENCE "HeaderFillTransparence"
#define UNO_NAME_HEADER_FILLTRANSPARENCEGRADIENT "Header" UNO_NAME_FILLTRANSPARENCEGRADIENT #define UNO_NAME_HEADER_FILLTRANSPARENCEGRADIENT "HeaderFillTransparenceGradient"
#define UNO_NAME_HEADER_FILLTRANSPARENCEGRADIENTNAME "Header" UNO_NAME_FILLTRANSPARENCEGRADIENTNAME #define UNO_NAME_HEADER_FILLTRANSPARENCEGRADIENTNAME "HeaderFillTransparenceGradientName"
#define UNO_NAME_HEADER_FILLCOLOR_2 "Header" UNO_NAME_FILLCOLOR_2 #define UNO_NAME_HEADER_FILLCOLOR_2 "HeaderFillColor2"
#define UNO_NAME_FOOTER_FILLBMP_LOGICAL_SIZE "Footer" UNO_NAME_FILLBMP_LOGICAL_SIZE #define UNO_NAME_FOOTER_FILLBMP_LOGICAL_SIZE "FooterFillBitmapLogicalSize"
#define UNO_NAME_FOOTER_FILLBMP_OFFSET_X "Footer" UNO_NAME_FILLBMP_OFFSET_X #define UNO_NAME_FOOTER_FILLBMP_OFFSET_X "FooterFillBitmapOffsetX"
#define UNO_NAME_FOOTER_FILLBMP_OFFSET_Y "Footer" UNO_NAME_FILLBMP_OFFSET_Y #define UNO_NAME_FOOTER_FILLBMP_OFFSET_Y "FooterFillBitmapOffsetY"
#define UNO_NAME_FOOTER_FILLBMP_POSITION_OFFSET_X "Footer" UNO_NAME_FILLBMP_POSITION_OFFSET_X #define UNO_NAME_FOOTER_FILLBMP_POSITION_OFFSET_X "FooterFillBitmapPositionOffsetX"
#define UNO_NAME_FOOTER_FILLBMP_POSITION_OFFSET_Y "Footer" UNO_NAME_FILLBMP_POSITION_OFFSET_Y #define UNO_NAME_FOOTER_FILLBMP_POSITION_OFFSET_Y "FooterFillBitmapPositionOffsetY"
#define UNO_NAME_FOOTER_FILLBMP_RECTANGLE_POINT "Footer" UNO_NAME_FILLBMP_RECTANGLE_POINT #define UNO_NAME_FOOTER_FILLBMP_RECTANGLE_POINT "FooterFillBitmapRectanglePoint"
#define UNO_NAME_FOOTER_FILLBMP_SIZE_X "Footer" UNO_NAME_FILLBMP_SIZE_X #define UNO_NAME_FOOTER_FILLBMP_SIZE_X "FooterFillBitmapSizeX"
#define UNO_NAME_FOOTER_FILLBMP_SIZE_Y "Footer" UNO_NAME_FILLBMP_SIZE_Y #define UNO_NAME_FOOTER_FILLBMP_SIZE_Y "FooterFillBitmapSizeY"
#define UNO_NAME_FOOTER_FILLBMP_STRETCH "Footer" UNO_NAME_FILLBMP_STRETCH #define UNO_NAME_FOOTER_FILLBMP_STRETCH "FooterFillBitmapStretch"
#define UNO_NAME_FOOTER_FILLBMP_TILE "Footer" UNO_NAME_FILLBMP_TILE #define UNO_NAME_FOOTER_FILLBMP_TILE "FooterFillBitmapTile"
#define UNO_NAME_FOOTER_FILLBMP_MODE "Footer" UNO_NAME_FILLBMP_MODE #define UNO_NAME_FOOTER_FILLBMP_MODE "FooterFillBitmapMode"
#define UNO_NAME_FOOTER_FILLCOLOR "Footer" UNO_NAME_FILLCOLOR #define UNO_NAME_FOOTER_FILLCOLOR "FooterFillColor"
#define UNO_NAME_FOOTER_FILLBACKGROUND "Footer" UNO_NAME_FILLBACKGROUND #define UNO_NAME_FOOTER_FILLBACKGROUND "FooterFillBackground"
#define UNO_NAME_FOOTER_FILLBITMAP "Footer" UNO_NAME_FILLBITMAP #define UNO_NAME_FOOTER_FILLBITMAP "FooterFillBitmap"
#define UNO_NAME_FOOTER_FILLBITMAPNAME "Footer" UNO_NAME_FILLBITMAPNAME #define UNO_NAME_FOOTER_FILLBITMAPNAME "FooterFillBitmapName"
#define UNO_NAME_FOOTER_FILLBITMAPURL "Footer" UNO_NAME_FILLBITMAPURL #define UNO_NAME_FOOTER_FILLBITMAPURL "FooterFillBitmapURL"
#define UNO_NAME_FOOTER_FILLGRADIENTSTEPCOUNT "Footer" UNO_NAME_FILLGRADIENTSTEPCOUNT #define UNO_NAME_FOOTER_FILLGRADIENTSTEPCOUNT "FooterFillGradientStepCount"
#define UNO_NAME_FOOTER_FILLGRADIENT "Footer" UNO_NAME_FILLGRADIENT #define UNO_NAME_FOOTER_FILLGRADIENT "FooterFillGradient"
#define UNO_NAME_FOOTER_FILLGRADIENTNAME "Footer" UNO_NAME_FILLGRADIENTNAME #define UNO_NAME_FOOTER_FILLGRADIENTNAME "FooterFillGradientName"
#define UNO_NAME_FOOTER_FILLHATCH "Footer" UNO_NAME_FILLHATCH #define UNO_NAME_FOOTER_FILLHATCH "FooterFillHatch"
#define UNO_NAME_FOOTER_FILLHATCHNAME "Footer" UNO_NAME_FILLHATCHNAME #define UNO_NAME_FOOTER_FILLHATCHNAME "FooterFillHatchName"
#define UNO_NAME_FOOTER_FILLSTYLE "Footer" UNO_NAME_FILLSTYLE #define UNO_NAME_FOOTER_FILLSTYLE "FooterFillStyle"
#define UNO_NAME_FOOTER_FILL_TRANSPARENCE "Footer" UNO_NAME_FILL_TRANSPARENCE #define UNO_NAME_FOOTER_FILL_TRANSPARENCE "FooterFillTransparence"
#define UNO_NAME_FOOTER_FILLTRANSPARENCEGRADIENT "Footer" UNO_NAME_FILLTRANSPARENCEGRADIENT #define UNO_NAME_FOOTER_FILLTRANSPARENCEGRADIENT "FooterFillTransparenceGradient"
#define UNO_NAME_FOOTER_FILLTRANSPARENCEGRADIENTNAME "Footer" UNO_NAME_FILLTRANSPARENCEGRADIENTNAME #define UNO_NAME_FOOTER_FILLTRANSPARENCEGRADIENTNAME "FooterFillTransparenceGradientName"
#define UNO_NAME_FOOTER_FILLCOLOR_2 "Footer" UNO_NAME_FILLCOLOR_2 #define UNO_NAME_FOOTER_FILLCOLOR_2 "FooterFillColor2"
#define UNO_NAME_PARA_STYLEHEADING "ParaStyleHeading" #define UNO_NAME_PARA_STYLEHEADING "ParaStyleHeading"
#define UNO_NAME_PARA_STYLELEVEL1 "ParaStyleLevel1" #define UNO_NAME_PARA_STYLELEVEL1 "ParaStyleLevel1"
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