Kaydet (Commit) 7bf98cad authored tarafından Andrzej Hunt's avatar Andrzej Hunt

Revert "Tiled Rendering: ensure rendered area is visible."

This reverts commit ff6a38b7.
üst 2d403752
...@@ -1785,14 +1785,8 @@ void SwViewShell::PaintTile(VirtualDevice &rDevice, int contextWidth, int contex ...@@ -1785,14 +1785,8 @@ void SwViewShell::PaintTile(VirtualDevice &rDevice, int contextWidth, int contex
Imp()->GetDrawView()->AddWindowToPaintView(&rDevice); Imp()->GetDrawView()->AddWindowToPaintView(&rDevice);
} }
// Make the requested area visible -- we can't use MakeVisible as that will // scroll the requested area into view if necessary
// only scroll the contents, but won't zoom/resize if needed. MakeVisible(SwRect(Point(tilePosX, tilePosY), rDevice.PixelToLogic(Size(contextWidth, contextHeight))));
// Without this, items/text that are outside the visible area (in the SwView)
// won't be painted when rendering tiles (at least when using either the
// tiledrendering app, or the gtktiledviewer) -- although ultimately we
// probably want to fix things so that the SwView's area doesn't affect
// tiled rendering?
mpDoc->GetDocShell()->SetVisArea(Rectangle(Point(tilePosX, tilePosY), rDevice.PixelToLogic(Size(contextWidth, contextHeight))));
// draw - works in logic coordinates // draw - works in logic coordinates
Paint(Rectangle(Point(tilePosX, tilePosY), rDevice.PixelToLogic(Size(contextWidth, contextHeight)))); Paint(Rectangle(Point(tilePosX, tilePosY), rDevice.PixelToLogic(Size(contextWidth, contextHeight))));
......
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