Kaydet (Commit) 7e350ac0 authored tarafından Noel Grandin's avatar Noel Grandin Kaydeden (comit) Michael Stahl

Convert SV_DECL_PTRARR_DEL(SfxDockArr_Impl) to std::vector

Change-Id: I1856a276ee93f35c8f6e7f51c83d7d80c3efd86c
üst 928dbe93
......@@ -65,9 +65,16 @@ struct SfxDock_Impl
long nSize;
};
typedef SfxDock_Impl* SfxDockPtr;
SV_DECL_PTRARR_DEL( SfxDockArr_Impl, SfxDockPtr, 4 )
SV_IMPL_PTRARR( SfxDockArr_Impl, SfxDockPtr);
class SfxDockArr_Impl : public std::vector<SfxDock_Impl*>
{
public:
~SfxDockArr_Impl()
{
for(const_iterator it = begin(); it != end(); ++it)
delete *it;
}
};
class SfxEmptySplitWin_Impl : public SplitWindow
{
......@@ -273,7 +280,7 @@ SfxSplitWindow::SfxSplitWindow( Window* pParent, SfxChildAlignment eAl,
pDock->bNewLine = sal_True;
}
pDockArr->Insert(pDock,n);
pDockArr->insert(pDockArr->begin() + n, pDock);
}
}
}
......@@ -317,7 +324,7 @@ void SfxSplitWindow::SaveConfig_Impl()
sal_uInt16 nCount = 0;
sal_uInt16 n;
for ( n=0; n<pDockArr->Count(); n++ )
for ( n=0; n<pDockArr->size(); n++ )
{
SfxDock_Impl *pDock = (*pDockArr)[n];
if ( pDock->bHide || pDock->pWin )
......@@ -326,7 +333,7 @@ void SfxSplitWindow::SaveConfig_Impl()
aWinData += String::CreateFromInt32( nCount );
for ( n=0; n<pDockArr->Count(); n++ )
for ( n=0; n<pDockArr->size(); n++ )
{
SfxDock_Impl *pDock = (*pDockArr)[n];
if ( !pDock->bHide && !pDock->pWin )
......@@ -394,7 +401,7 @@ void SfxSplitWindow::Split()
SplitWindow::Split();
sal_uInt16 nCount = pDockArr->Count();
sal_uInt16 nCount = pDockArr->size();
for ( sal_uInt16 n=0; n<nCount; n++ )
{
SfxDock_Impl *pD = (*pDockArr)[n];
......@@ -440,7 +447,7 @@ void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize
sal_Bool bNewLine = sal_True;
sal_Bool bSaveConfig = sal_False;
SfxDock_Impl *pFoundDock=0;
sal_uInt16 nCount = pDockArr->Count();
sal_uInt16 nCount = pDockArr->size();
for ( sal_uInt16 n=0; n<nCount; n++ )
{
SfxDock_Impl *pDock = (*pDockArr)[n];
......@@ -500,7 +507,7 @@ void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize
// Not found, insert at end
pFoundDock = new SfxDock_Impl;
pFoundDock->bHide = sal_True;
pDockArr->Insert( pFoundDock, nCount );
pDockArr->push_back( pFoundDock );
pFoundDock->nType = pDockWin->GetType();
nLine++;
nPos = 0;
......@@ -527,7 +534,7 @@ void SfxSplitWindow::ReleaseWindow_Impl(SfxDockingWindow *pDockWin, sal_Bool bSa
{
SfxDock_Impl *pDock=0;
sal_uInt16 nCount = pDockArr->Count();
sal_uInt16 nCount = pDockArr->size();
sal_Bool bFound = sal_False;
for ( sal_uInt16 n=0; n<nCount; n++ )
{
......@@ -539,7 +546,7 @@ void SfxSplitWindow::ReleaseWindow_Impl(SfxDockingWindow *pDockWin, sal_Bool bSa
// Window has a position, this we forget
bFound = sal_True;
pDockArr->Remove(n);
pDockArr->erase(pDockArr->begin() + n);
break;
}
}
......@@ -599,7 +606,7 @@ void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize
// The window must be inserted before the first window so that it has the
// same or a greater position than pDockWin.
sal_uInt16 nCount = pDockArr->Count();
sal_uInt16 nCount = pDockArr->size();
sal_uInt16 nLastWindowIdx(0);
// If no window is found, a first window is inserted
......@@ -640,7 +647,7 @@ void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize
nInsertPos = nLastWindowIdx + 1; // ignore all non-windows after the last window
}
pDockArr->Insert(pDock, nInsertPos);
pDockArr->insert(pDockArr->begin() + nInsertPos, pDock);
InsertWindow_Impl( pDock, rSize, nLine, nPos, bNewLine );
SaveConfig_Impl();
}
......@@ -794,7 +801,7 @@ void SfxSplitWindow::RemoveWindow( SfxDockingWindow* pDockWin, sal_Bool bHide )
}
SfxDock_Impl *pDock=0;
sal_uInt16 nCount = pDockArr->Count();
sal_uInt16 nCount = pDockArr->size();
for ( sal_uInt16 n=0; n<nCount; n++ )
{
pDock = (*pDockArr)[n];
......@@ -1214,7 +1221,7 @@ void SfxSplitWindow::FadeIn()
void SfxSplitWindow::Show_Impl()
{
sal_uInt16 nCount = pDockArr->Count();
sal_uInt16 nCount = pDockArr->size();
for ( sal_uInt16 n=0; n<nCount; n++ )
{
SfxDock_Impl *pDock = (*pDockArr)[n];
......@@ -1227,7 +1234,7 @@ sal_Bool SfxSplitWindow::ActivateNextChild_Impl( sal_Bool bForward )
{
// If no pActive, go to first and last window (!bForward is first
// decremented in the loop)
sal_uInt16 nCount = pDockArr->Count();
sal_uInt16 nCount = pDockArr->size();
sal_uInt16 n = bForward ? 0 : nCount;
// if Focus is within, then move to a window forward or backwards
......
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