Kaydet (Commit) 8802f837 authored tarafından Julien Nabet's avatar Julien Nabet

Typos

Change-Id: I7c3f115520d8c6a1fba997aeedddf96c01780e7e
üst d51f53fe
...@@ -168,7 +168,7 @@ public: ...@@ -168,7 +168,7 @@ public:
*/ */
OUString addRelation( const ::com::sun::star::uno::Reference< ::com::sun::star::io::XOutputStream > xOutputStream, const OUString& rType, const OUString& rTarget, bool bExternal = false ); OUString addRelation( const ::com::sun::star::uno::Reference< ::com::sun::star::io::XOutputStream > xOutputStream, const OUString& rType, const OUString& rTarget, bool bExternal = false );
/** Returns a stack of used textfields, used by the pptx importer to replace links to slidepages with rhe real page name */ /** Returns a stack of used textfields, used by the pptx importer to replace links to slidepages with the real page name */
TextFieldStack& getTextFieldStack() const; TextFieldStack& getTextFieldStack() const;
/** Opens and returns the specified output stream from the base storage with specified media type. /** Opens and returns the specified output stream from the base storage with specified media type.
......
...@@ -938,8 +938,8 @@ void E3dView::ConvertMarkedObjTo3D(bool bExtrude, basegfx::B2DPoint aPnt1, baseg ...@@ -938,8 +938,8 @@ void E3dView::ConvertMarkedObjTo3D(bool bExtrude, basegfx::B2DPoint aPnt1, baseg
} }
} }
// Walk throguh the selection and convert it into 3D, complete with // Walk through the selection and convert it into 3D, complete with
// Convertion to SdrPathObject, also fonts // Conversion to SdrPathObject, also fonts
for(sal_uInt32 a=0;a<GetMarkedObjectCount();a++) for(sal_uInt32 a=0;a<GetMarkedObjectCount();a++)
{ {
SdrMark* pMark = GetSdrMarkByIndex(a); SdrMark* pMark = GetSdrMarkByIndex(a);
...@@ -1192,7 +1192,7 @@ bool E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut, ...@@ -1192,7 +1192,7 @@ bool E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
{ {
if(Is3DRotationCreationActive() && GetMarkedObjectCount()) if(Is3DRotationCreationActive() && GetMarkedObjectCount())
{ {
// Determine all selected polygons and return rhe mirrored helper overlay // Determine all selected polygons and return the mirrored helper overlay
mpMirrorOverlay->SetMirrorAxis(aRef1, aRef2); mpMirrorOverlay->SetMirrorAxis(aRef1, aRef2);
} }
else else
......
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