Kaydet (Commit) 88b17ce1 authored tarafından Markus Mohrhard's avatar Markus Mohrhard

try a better idea

Change-Id: Ibf218c2e99013aeeeb1d8962b0eff1cbd602c6c3
üst 7c2acb87
......@@ -255,9 +255,7 @@ private:
void LoadShaders();
};
ShaderResources maNormalResources;
ShaderResources maPickingResources;
ShaderResources* pResources;
ShaderResources maResources;
// Projection matrix : default 45 degree Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units
glm::mat4 m_Projection;
......
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