Kaydet (Commit) 89c6efe4 authored tarafından Markus Mohrhard's avatar Markus Mohrhard

add the remaining symbols

Change-Id: I81b63d9e0e164e07cee3e10072a565e669b98196
üst 3e2ffb05
......@@ -37,37 +37,62 @@ void main()
else if(p.y < 0 && abs(p.x) > 0.5)
discard;
}
else if(shape == 4)
else if(shape == 4) // arrow right
{
if(p.x > 0 && (abs(p.x) + abs(p.y)) > 1)
discard;
else if(p.x < 0 && abs(p.y) > 0.5)
discard;
}
else if(shape == 5)
else if(shape == 5) // arrow left
{
if(p.x < 0 && (abs(p.x) + abs(p.y)) > 1)
discard;
else if(p.x > 0 && abs(p.y) > 0.5)
discard;
}
else if(shape == 6)
else if(shape == 6) // hour glass
{
if(abs(p.x) < abs(p.y))
discard;
}
else if(shape == 7)
else if(shape == 7) // bow tie
{
if(abs(p.y) < abs(p.x))
discard;
}
else if(shape == 8)
else if(shape == 8) // circle
{
if(dot(p.x, p.y) > 1)
discard;
}
else if(shape == 9)
else if(shape == 9) // star
{
if(sqrt(abs(p.x))+sqrt(abs(p.y)) > 1)
discard;
}
else if(shape == 10) // X
{
if(abs(abs(p.x) - abs(p.y)) > 0.2)
discard;
}
else if(shape == 11) // Plus
{
if(abs(p.x) > 0.2 && abs(p.y) > 0.2)
discard;
}
else if(shape == 12) // asterisk
{
}
else if(shape == 13) // horizontal bar
{
if(abs(p.y) > 0.2)
discard;
}
else if(shape == 14) // vertical bar
{
if(abs(p.x) > 0.2)
discard;
}
gl_FragColor = fragmentColor;
......
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