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LibreOffice
core
Commits
8a498fad
Kaydet (Commit)
8a498fad
authored
Ara 10, 2015
tarafından
Tomaž Vajngerl
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
tdf#94851 use BGR color order in Windows
Change-Id: I06dd26caed35bcfdf073abf64035a01e0b45fcce
üst
5919f0bb
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Side-by-side
Showing
1 changed file
with
79 additions
and
37 deletions
+79
-37
salbmp.cxx
vcl/opengl/salbmp.cxx
+79
-37
No files found.
vcl/opengl/salbmp.cxx
Dosyayı görüntüle @
8a498fad
...
@@ -38,7 +38,45 @@
...
@@ -38,7 +38,45 @@
namespace
namespace
{
{
bool
isValidBitCount
(
sal_uInt16
nBitCount
)
inline
bool
determineTextureFormat
(
sal_uInt16
nBits
,
GLenum
&
nFormat
,
GLenum
&
nType
)
{
switch
(
nBits
)
{
case
8
:
nFormat
=
GL_LUMINANCE
;
nType
=
GL_UNSIGNED_BYTE
;
return
true
;
case
16
:
#ifdef WNT
nFormat
=
GL_BGR
;
#else
nFormat
=
GL_RGB
;
#endif
nType
=
GL_UNSIGNED_SHORT_5_6_5
;
return
true
;
case
24
:
#ifdef WNT
nFormat
=
GL_BGR
;
#else
nFormat
=
GL_RGB
;
#endif
nType
=
GL_UNSIGNED_BYTE
;
return
true
;
case
32
:
#ifdef WNT
nFormat
=
GL_BGRA
;
#else
nFormat
=
GL_RGBA
;
#endif
nType
=
GL_UNSIGNED_BYTE
;
return
true
;
default
:
break
;
}
return
false
;
}
inline
bool
isValidBitCount
(
sal_uInt16
nBitCount
)
{
{
return
(
nBitCount
==
1
)
||
(
nBitCount
==
4
)
||
(
nBitCount
==
8
)
||
(
nBitCount
==
16
)
||
(
nBitCount
==
24
)
||
(
nBitCount
==
32
);
return
(
nBitCount
==
1
)
||
(
nBitCount
==
4
)
||
(
nBitCount
==
8
)
||
(
nBitCount
==
16
)
||
(
nBitCount
==
24
)
||
(
nBitCount
==
32
);
}
}
...
@@ -404,18 +442,7 @@ GLuint OpenGLSalBitmap::CreateTexture()
...
@@ -404,18 +442,7 @@ GLuint OpenGLSalBitmap::CreateTexture()
// no conversion needed for truecolor
// no conversion needed for truecolor
pData
=
maUserBuffer
.
get
();
pData
=
maUserBuffer
.
get
();
switch
(
mnBits
)
determineTextureFormat
(
mnBits
,
nFormat
,
nType
);
{
case
16
:
nFormat
=
GL_RGB
;
nType
=
GL_UNSIGNED_SHORT_5_6_5
;
break
;
case
24
:
nFormat
=
GL_RGB
;
nType
=
GL_UNSIGNED_BYTE
;
break
;
case
32
:
nFormat
=
GL_RGBA
;
nType
=
GL_UNSIGNED_BYTE
;
break
;
}
}
}
else
if
(
mnBits
==
8
&&
maPalette
.
IsGreyPalette
()
)
else
if
(
mnBits
==
8
&&
maPalette
.
IsGreyPalette
()
)
{
{
...
@@ -431,8 +458,7 @@ GLuint OpenGLSalBitmap::CreateTexture()
...
@@ -431,8 +458,7 @@ GLuint OpenGLSalBitmap::CreateTexture()
// convert to 24 bits RGB using palette
// convert to 24 bits RGB using palette
pData
=
new
sal_uInt8
[
mnBufHeight
*
mnBufWidth
*
3
];
pData
=
new
sal_uInt8
[
mnBufHeight
*
mnBufWidth
*
3
];
bAllocated
=
true
;
bAllocated
=
true
;
nFormat
=
GL_RGB
;
determineTextureFormat
(
24
,
nFormat
,
nType
);
nType
=
GL_UNSIGNED_BYTE
;
std
::
unique_ptr
<
ImplPixelFormat
>
pSrcFormat
(
ImplPixelFormat
::
GetFormat
(
mnBits
,
maPalette
));
std
::
unique_ptr
<
ImplPixelFormat
>
pSrcFormat
(
ImplPixelFormat
::
GetFormat
(
mnBits
,
maPalette
));
...
@@ -479,6 +505,9 @@ bool OpenGLSalBitmap::ReadTexture()
...
@@ -479,6 +505,9 @@ bool OpenGLSalBitmap::ReadTexture()
{
{
sal_uInt8
*
pData
=
maUserBuffer
.
get
();
sal_uInt8
*
pData
=
maUserBuffer
.
get
();
GLenum
nFormat
=
GL_RGBA
;
GLenum
nType
=
GL_UNSIGNED_BYTE
;
VCL_GL_INFO
(
"::ReadTexture "
<<
mnWidth
<<
"x"
<<
mnHeight
<<
" bits: "
<<
mnBits
);
VCL_GL_INFO
(
"::ReadTexture "
<<
mnWidth
<<
"x"
<<
mnHeight
<<
" bits: "
<<
mnBits
);
if
(
pData
==
nullptr
)
if
(
pData
==
nullptr
)
...
@@ -486,24 +515,7 @@ bool OpenGLSalBitmap::ReadTexture()
...
@@ -486,24 +515,7 @@ bool OpenGLSalBitmap::ReadTexture()
if
(
mnBits
==
8
||
mnBits
==
16
||
mnBits
==
24
||
mnBits
==
32
)
if
(
mnBits
==
8
||
mnBits
==
16
||
mnBits
==
24
||
mnBits
==
32
)
{
{
GLenum
nFormat
=
GL_RGBA
;
determineTextureFormat
(
mnBits
,
nFormat
,
nType
);
GLenum
nType
=
GL_UNSIGNED_BYTE
;
switch
(
mnBits
)
{
case
8
:
nFormat
=
GL_LUMINANCE
;
nType
=
GL_UNSIGNED_BYTE
;
break
;
case
16
:
nFormat
=
GL_RGB
;
nType
=
GL_UNSIGNED_SHORT_5_6_5
;
break
;
case
24
:
nFormat
=
GL_RGB
;
nType
=
GL_UNSIGNED_BYTE
;
break
;
case
32
:
nFormat
=
GL_RGBA
;
nType
=
GL_UNSIGNED_BYTE
;
break
;
}
makeSomeOpenGLContextCurrent
();
makeSomeOpenGLContextCurrent
();
maTexture
.
Read
(
nFormat
,
nType
,
pData
);
maTexture
.
Read
(
nFormat
,
nType
,
pData
);
...
@@ -516,7 +528,8 @@ bool OpenGLSalBitmap::ReadTexture()
...
@@ -516,7 +528,8 @@ bool OpenGLSalBitmap::ReadTexture()
std
::
vector
<
sal_uInt8
>
aBuffer
(
mnWidth
*
mnHeight
*
3
);
std
::
vector
<
sal_uInt8
>
aBuffer
(
mnWidth
*
mnHeight
*
3
);
makeSomeOpenGLContextCurrent
();
makeSomeOpenGLContextCurrent
();
sal_uInt8
*
pBuffer
=
aBuffer
.
data
();
sal_uInt8
*
pBuffer
=
aBuffer
.
data
();
maTexture
.
Read
(
GL_RGB
,
GL_UNSIGNED_BYTE
,
pBuffer
);
determineTextureFormat
(
24
,
nFormat
,
nType
);
maTexture
.
Read
(
nFormat
,
nType
,
pBuffer
);
int
nShift
=
7
;
int
nShift
=
7
;
size_t
nIndex
=
0
;
size_t
nIndex
=
0
;
...
@@ -724,6 +737,7 @@ BitmapBuffer* OpenGLSalBitmap::AcquireBuffer( BitmapAccessMode nMode )
...
@@ -724,6 +737,7 @@ BitmapBuffer* OpenGLSalBitmap::AcquireBuffer( BitmapAccessMode nMode )
pBuffer
->
mnScanlineSize
=
mnBytesPerRow
;
pBuffer
->
mnScanlineSize
=
mnBytesPerRow
;
pBuffer
->
mpBits
=
maUserBuffer
.
get
();
pBuffer
->
mpBits
=
maUserBuffer
.
get
();
pBuffer
->
mnBitCount
=
mnBits
;
pBuffer
->
mnBitCount
=
mnBits
;
switch
(
mnBits
)
switch
(
mnBits
)
{
{
case
1
:
case
1
:
...
@@ -737,21 +751,48 @@ BitmapBuffer* OpenGLSalBitmap::AcquireBuffer( BitmapAccessMode nMode )
...
@@ -737,21 +751,48 @@ BitmapBuffer* OpenGLSalBitmap::AcquireBuffer( BitmapAccessMode nMode )
break
;
break
;
case
16
:
case
16
:
{
{
#ifdef WNT
pBuffer
->
mnFormat
=
BMP_FORMAT_16BIT_TC_LSB_MASK
;
ColorMaskElement
aRedMask
(
0x00007c00
);
aRedMask
.
CalcMaskShift
();
ColorMaskElement
aGreenMask
(
0x000003e0
);
aGreenMask
.
CalcMaskShift
();
ColorMaskElement
aBlueMask
(
0x0000001f
);
aBlueMask
.
CalcMaskShift
();
pBuffer
->
maColorMask
=
ColorMask
(
aRedMask
,
aGreenMask
,
aBlueMask
);
#else
pBuffer
->
mnFormat
=
BMP_FORMAT_16BIT_TC_MSB_MASK
;
pBuffer
->
mnFormat
=
BMP_FORMAT_16BIT_TC_MSB_MASK
;
ColorMaskElement
aRedMask
(
0xf800
);
ColorMaskElement
aRedMask
(
0x
0000
f800
);
aRedMask
.
CalcMaskShift
();
aRedMask
.
CalcMaskShift
();
ColorMaskElement
aGreenMask
(
0x07e0
);
ColorMaskElement
aGreenMask
(
0x0
0000
7e0
);
aGreenMask
.
CalcMaskShift
();
aGreenMask
.
CalcMaskShift
();
ColorMaskElement
aBlueMask
(
0x001f
);
ColorMaskElement
aBlueMask
(
0x00
0000
1f
);
aBlueMask
.
CalcMaskShift
();
aBlueMask
.
CalcMaskShift
();
pBuffer
->
maColorMask
=
ColorMask
(
aRedMask
,
aGreenMask
,
aBlueMask
);
pBuffer
->
maColorMask
=
ColorMask
(
aRedMask
,
aGreenMask
,
aBlueMask
);
#endif
break
;
break
;
}
}
case
24
:
case
24
:
{
#ifdef WNT
pBuffer
->
mnFormat
=
BMP_FORMAT_24BIT_TC_BGR
;
#else
pBuffer
->
mnFormat
=
BMP_FORMAT_24BIT_TC_RGB
;
pBuffer
->
mnFormat
=
BMP_FORMAT_24BIT_TC_RGB
;
#endif
break
;
break
;
}
case
32
:
case
32
:
{
{
#ifdef WNT
pBuffer
->
mnFormat
=
BMP_FORMAT_32BIT_TC_BGRA
;
ColorMaskElement
aRedMask
(
0x00ff0000
);
aRedMask
.
CalcMaskShift
();
ColorMaskElement
aGreenMask
(
0x0000ff00
);
aGreenMask
.
CalcMaskShift
();
ColorMaskElement
aBlueMask
(
0x000000ff
);
aBlueMask
.
CalcMaskShift
();
pBuffer
->
maColorMask
=
ColorMask
(
aRedMask
,
aGreenMask
,
aBlueMask
);
#else
pBuffer
->
mnFormat
=
BMP_FORMAT_32BIT_TC_RGBA
;
pBuffer
->
mnFormat
=
BMP_FORMAT_32BIT_TC_RGBA
;
ColorMaskElement
aRedMask
(
0xff000000
);
ColorMaskElement
aRedMask
(
0xff000000
);
aRedMask
.
CalcMaskShift
();
aRedMask
.
CalcMaskShift
();
...
@@ -760,6 +801,7 @@ BitmapBuffer* OpenGLSalBitmap::AcquireBuffer( BitmapAccessMode nMode )
...
@@ -760,6 +801,7 @@ BitmapBuffer* OpenGLSalBitmap::AcquireBuffer( BitmapAccessMode nMode )
ColorMaskElement
aBlueMask
(
0x0000ff00
);
ColorMaskElement
aBlueMask
(
0x0000ff00
);
aBlueMask
.
CalcMaskShift
();
aBlueMask
.
CalcMaskShift
();
pBuffer
->
maColorMask
=
ColorMask
(
aRedMask
,
aGreenMask
,
aBlueMask
);
pBuffer
->
maColorMask
=
ColorMask
(
aRedMask
,
aGreenMask
,
aBlueMask
);
#endif
break
;
break
;
}
}
}
}
...
...
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