opengl: invert50 shader compilation error
- can't assign vec4 to vec2 - LHS of `&&' must be scalar boolean Change-Id: I46bef7d41198ed1a33f9c3f7796f25358849852e
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- can't assign vec4 to vec2 - LHS of `&&' must be scalar boolean Change-Id: I46bef7d41198ed1a33f9c3f7796f25358849852e