Kaydet (Commit) 8dc2806f authored tarafından Lubosz Sarnecki's avatar Lubosz Sarnecki Kaydeden (comit) Andras Timar

vcl OpenGL program: Cache mvp matrix to reduce ~200 api calls per frame.

Change-Id: I86ae50bd8d2148e86a6c8fc0821d3e2bc29a0cd4
(cherry picked from commit e3cd97ce0b2e153b8b6812cc66f2e7d33504a7da)
Reviewed-on: https://gerrit.libreoffice.org/18006Reviewed-by: 's avatarTomaž Vajngerl <quikee@gmail.com>
Tested-by: 's avatarTomaž Vajngerl <quikee@gmail.com>
üst 1ef21a7b
......@@ -39,6 +39,11 @@ private:
TextureList maTextures;
bool mbBlending;
float mfLastWidth;
float mfLastHeight;
float mfLastPixelOffset;
OpenGLProgram(const OpenGLProgram &) SAL_DELETED_FUNCTION;
public:
OpenGLProgram();
......
......@@ -21,7 +21,10 @@ OpenGLProgram::OpenGLProgram() :
mnPositionAttrib( SAL_MAX_UINT32 ),
mnTexCoordAttrib( SAL_MAX_UINT32 ),
mnAlphaCoordAttrib( SAL_MAX_UINT32 ),
mbBlending( false )
mbBlending( false ),
mfLastWidth(0.0),
mfLastHeight(0.0),
mfLastPixelOffset(0.0)
{
}
......@@ -241,6 +244,14 @@ void OpenGLProgram::SetTransform(
void OpenGLProgram::ApplyMatrix(float fWidth, float fHeight, float fPixelOffset)
{
if (mfLastWidth == fWidth && mfLastHeight == fHeight && mfLastPixelOffset == fPixelOffset)
return;
mfLastWidth = fWidth;
mfLastHeight = fHeight;
mfLastPixelOffset = fPixelOffset;
OString sProjectionMatrix("mvp");
GLuint nUniform = GetUniformLocation(sProjectionMatrix);
......
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