Kaydet (Commit) 9793d761 authored tarafından Andrea Gelmini's avatar Andrea Gelmini Kaydeden (comit) jan iversen

Fix typos

Change-Id: I38b5e720af67d0bfb1be72ff82a7f5c595a94c14
Reviewed-on: https://gerrit.libreoffice.org/24535Tested-by: 's avatarJenkins <ci@libreoffice.org>
Reviewed-by: 's avatarjan iversen <jani@documentfoundation.org>
üst c6883d46
...@@ -205,7 +205,7 @@ namespace basegfx ...@@ -205,7 +205,7 @@ namespace basegfx
} }
} }
// Left-upper decompositon // Left-upper decomposition
bool ludcmp(sal_uInt16 nIndex[], sal_Int16& nParity) bool ludcmp(sal_uInt16 nIndex[], sal_Int16& nParity)
{ {
double fBig, fSum, fDum; double fBig, fSum, fDum;
......
...@@ -35,7 +35,7 @@ ...@@ -35,7 +35,7 @@
#include <numeric> #include <numeric>
// decompositon helpers for extrude/lathe (rotation) objects // decomposition helpers for extrude/lathe (rotation) objects
namespace namespace
{ {
......
...@@ -148,7 +148,7 @@ namespace drawinglayer ...@@ -148,7 +148,7 @@ namespace drawinglayer
(get2DDecomposition/getB2DRange). The PropertyValue ViewParameters is converted to (get2DDecomposition/getB2DRange). The PropertyValue ViewParameters is converted to
the appropriate C++ implementation class ViewInformation2D. the appropriate C++ implementation class ViewInformation2D.
This base class does not implement any buffering; e.g. buffering the decompositon This base class does not implement any buffering; e.g. buffering the decomposition
and/or the range. These may be buffered anytime since the definition is that the primitive and/or the range. These may be buffered anytime since the definition is that the primitive
is read-only and thus unchangeable. This implies that the decomposition and/or getting is read-only and thus unchangeable. This implies that the decomposition and/or getting
the range will lead to the same result as last time, under the precondition that the range will lead to the same result as last time, under the precondition that
......
...@@ -47,7 +47,7 @@ namespace drawinglayer ...@@ -47,7 +47,7 @@ namespace drawinglayer
class DRAWINGLAYER_DLLPUBLIC PolygonTubePrimitive3D : public PolygonHairlinePrimitive3D class DRAWINGLAYER_DLLPUBLIC PolygonTubePrimitive3D : public PolygonHairlinePrimitive3D
{ {
private: private:
/// hold the last decompositon since it's expensive /// hold the last decomposition since it's expensive
Primitive3DContainer maLast3DDecomposition; Primitive3DContainer maLast3DDecomposition;
/// visualisation parameters /// visualisation parameters
......
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